F1 F1 Season 25 ASSIST ea

Apex Online Racing

League Information

Signups closed
21.01.2023 - 03.02.2023
Season period:
12.02.2023 - 11.06.2023
Evaluation races:
25.01.2023 19:00 UTC
03.02.2023 19:00 UTC

General Information:

Welcome to Season 25 of the AOR F1 Leagues! The leagues go into its second season on the F1 22 game, but also it's first ever venture into crossplay league racing!

This new season will feature a 15 round calendar, including tracks we didn't race in Season 24, with a community vote deciding 2 of this season's venues.

Only new drivers require to do an evaluation race.


As we will be using the in game EA invite system, here is a guide on where to find you EA ID, how to make friends requests, accept them, make game invites and accept game invites. - EA Friend System guide

  • To help the AOR staff out when placing drivers into leagues, please can your discord name match your EA ID if possible.
  • Join our Discord: https://discord.gg/BDEt39h
  • League structure: Depending on the amount of drivers signing up at the start of the season. The leagues are tiered, with the aim to have the faster drivers in the higher leagues and the slower drivers in the lower leagues.
  • Regions: The main region that our leagues are based in is Europe. Drivers are allowed to take part in the leagues as long as their connection is suitable enough. If there is demand for an Americas league this could happen.
  • Driver placements: Drivers will be placed in an appropriate league based on their time trial times, their performances in the evaluation race (new drivers only), and their performance in the previous league season (for drivers who raced in Season 24). Drivers who missed a significant number of races in Season 24 may be placed as reserves.
  • Race format: Each race event features an 18-minute qualifying session followed by a 50% distance race. On 2 selected race nights there will be a SPRINT RACE with the grid manually set in reverse championship order. (full time drivers only)
  • Day/time: League events will take place on Sunday nights from 8:00pm (UK time for Europe)
  • Notable Dates:
  • Sign-up & time trial opens: 21st January 2023
  • Sign-up & time trial closes: 2nd February 2023
  • Evaluation race date(s):  25/01, 28/01, 29/01, 03/02
  • Driver placement announcement: 7th February 2023
  • Car selection begins: upon sign up
  • Season begins: 12th February 2023
  • Season ends: 11th June 2023

12.02.2023 20:00 UTC PT Portugal

19.02.2023 20:00 UTC AT Austria

26.02.2023 20:00 UTC MC Monaco

05.03.2023 20:00 UTC HU Hungary

12.03.2023 20:00 UTC MX Mexico

12.03.2023 20:30 UTC MX Mexico

26.03.2023 19:00 UTC NL Netherlands

02.04.2023 19:00 UTC GB United Kingdom

16.04.2023 19:00 UTC AZ Azerbaijan

23.04.2023 19:00 UTC BE Belgium

30.04.2023 19:00 UTC IT Italy

30.04.2023 19:30 UTC IT Italy

14.05.2023 19:00 UTC FR France

21.05.2023 19:00 UTC SG Singapore

28.05.2023 19:00 UTC SA Saudi Arabia

04.06.2023 19:00 UTC CN China

11.06.2023 19:00 UTC BR Brazil

  • 1.1 Clean racing
    • 1.1.1
      Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, and this is reported to the stewards, then you will be penalised.
    • 1.1.2
      Deliberately crashing into another car will result in being permanently excluded from the leagues.
  • 1.2 On-track battling
    • 1.2.1
      ● Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
    • 1.2.2
      ● Do not force another car off the track by leaving it too little room on corner entry or exit. If the other car is alongside you when going into a corner (at the turn-in point*), or when exiting a corner, you must adjust your line to avoid contact and to not force the other car off the track. Being sufficiently 'alongside' to warrant being left room is generally judged as the attacking car's nose being alongside or ahead of the defending car's sidepod. *The 'turn-in point' in this setting refers the natural turn-in point as per the standard racing line. If the defending car causes contact due to turning in earlier than what is considered the standard, he will be seen at fault.
    • 1.2.3
      ● Any movement in the braking zone is not accepted when in close proximity to other cars, as the action can easily cause an incident. Choose a line before entering the braking zone, and hold that line until the turn-in point. If you come from a defensive position and want to move back towards the racing line, you must leave a least one car width between your car and the edge of the track.
    • 1.2.4
      ● On straights, if another driver has any part of their car alongside your car, you must respect their position on the track and avoid making any movement into the other car.
    • 1.2.5
      ● Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it, and make sure the attacking car has sufficient time to react to your movement.
    • 1.2.6
      ● Excessive weaving on straights with the purpose of breaking slipstream is not allowed, even if the car behind is not physically close enough to make an overtaking attempt. Weaving in this situation is deemed excessive if the car ahead makes more than two moves across the track on the same straight.
  • 1.3 Track limits
    • 1.3.1
      Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. The white lines are deemed part of the track, however the kerbs are not. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively. It is up to the stewards' discretion (based on the evidence provided) to determine whether a driver has abused the track limits to an extent where a penalty is justified.
    • 1.3.2
      The occasional misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits you are expected to back off to an extent that clearly negates any advantage gained.
    • 1.3.3
      If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back, unless the game awards you a penalty.
    • 1.3.4
      In qualifying, if you go outside the track limits in a way that doesn't clearly lose you time, you are expected to lift off the throttle to clearly negate any potential advantage gained. If the cut is major, the lap should be aborted. Failing to do this may result in post-race punishment.
  • 1.4 Qualifying etiquette
    • 1.4.1
      In qualifying, it is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them.
    • 1.4.2
      In qualifying, it is not permitted to retire from the session while you are out on track, as this may cause your AI car to park on or next to the track and hinder or distract other drivers. If you wish to retire from the session, you must do so while in the garage.
    • 1.4.3
      In qualifying, it is not permitted to cut or miss sections of track at any time, including on in-laps and out-laps. Doing so to gain an advantage or to save time will be penalised.
    • 1.4.4
      If a driver has a qualifying ban, they are not permitted to do multiple outlaps / inlaps. Furthermore, drivers must not assist any other drivers (through slipstream, or otherwise) whilst serving a qualifying ban. The driver may only do one out & in lap to load their setup for the race. Any driver found to be doing so otherwise will be penalised.
  • 1.5 Race etiquette
    • 1.5.1
      It is not permitted to deliberately cause a yellow flag situation, even if the driver is not being particularly hazardous. If a driver is found doing this, the stewards may penalise them.
  • 1.6 Spacial Awareness
    • 1.6.1
      It is important to have good awareness of where other cars are around you on track, so taking extra care is vital both at the start of a race and in battles.
    • 1.6.2
      If you spin off the track while other cars are close behind, make sure to wait with rejoining the track until it is safe to do so. As a suggestion, use the mini-map to ensure that no cars are close by when you rejoin. Please do not take the risk of trusting the game to ghost your car while recovering, as the ghosting system may not always work as intended.
    • 1.6.3
      If you spin and end up sideways or backwards on the track, stay still until any oncoming cars have gone past. It is far easier to avoid a stationary obstacle.
    • 1.6.4
      When you're coming up to lap another car, it is advised to alert that driver through the voice chat (if possible) so they are aware that you will soon be lapping them.
  • 2.1 In-game penalties
    • 2.1.1
      If you feel that the game has awarded you an unfair time penalty, you can apply for a penalty removal in the Stewards Panel after the race. More information about this can be found under the Rule Enforcement section. Compensation for unfair drive throughs or stop-go penalties will not be possible, as this affects your position on the track during the race.
    • 2.1.2
      If you feel the game has unfairly disqualified you from the race, you can submit your full race footage to the stewards. If it is deemed that the disqualification was justified, it will remain. However, if the disqualification is deemed to have been clearly unfair, or came as a result of a game glitch, then you will be classified as the last finisher and score full points for that position.
  • 2.2 Being lapped
    • 2.2.1
      When the game shows you the blue flag, you have been caught up by a car on a lap ahead of you. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without costing them any time.
    • 2.2.2
      If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.
  • 2.3 Safety car & virtual safety car guidelines
    • 2.3.1
      ● During a virtual safety car, or while catching up to the train during a safety car period, you must not exceed the delta time indicated by the game.
    • 2.3.2
      ● If you are the lead car and driving to catch up to the safety car, please take caution when approaching it, as it will be moving very slowly while waiting to pick you up. Approach it slowly and then the safety car should pick up its speed. Make sure you keep a safe distance to the safety car to avoid potentially hitting it if lag or other inconsistencies occur, as this may lead to the game disqualifying you from the race.
    • 2.3.3
      ● As the leader of the pack following the safety car, do not intentionally slow the pack down to a dangerously low speed when controlling the pace ahead of a restart. However it is at the leaders discretion to back the pack up accordingly to have an orderly restart.
    • 2.3.4
      ● While under VSC or full SC periods, driving unnecessarily slower than the delta and therefore backing up cars behind is not acceptable. Any driver found to be doing so will be penalised.
    • 2.3.5
      ● While in the safety car queue, do not drive dangerously by suddenly slowing down in front of someone. (i.e brake testing) Do not drive alongside any other driver during the Safety Car period. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.
    • 2.3.6
      ● Overtaking under safety car conditions is prohibited. Even if the car ahead of you is a ghost car driven by the AI, or a car that is lapped. Although it may be frustrating to sit behind a slow-moving ghost car until you reach the pit-lane or catch up to the pack, this will avoid problems such as illegal overtake penalties being awarded.
    • 2.3.7
      ● During a Safety Car restart it is forbidden to overtake until the start/finish line. Any driver overtaking before this will be penalised, if not done so by the game.
    • 2.3.8
      ● It is prohibited to park or crash your car for the purpose of initiating a safety car situation. Anyone found to have deliberately crashed out or retired their car on track will be severely penalised, regardless of whether this actually ended up causing a safety car or not.
    • 2.3.9
      ● If we experience a major glitch with the safety car (for example someone being unfairly and unavoidably disqualified due to a safety car glitch), we reserve the right to disable this feature with immediate effect if deemed appropriate.
    • 2.3.10
      Overtaking is not permitted when entering and exiting the pitlane. The only overtaking allowed under safety car or virtual safety car conditions is when the AI is controlling the car after the pit entry line and before the pit exit line.
  • 2.4 Formation lap guidelines
    • 2.4.1
      For the sake of fairness with regards to tyre wear, all drivers are required to complete the formation lap. It is not allowed to skip the formation lap by intentionally driving in a manner that sends you back to the grid. Doing this, or being at fault for an incident that sends you back to the grid, will see you awarded with a post-race penalty if reported.
    • 2.4.2
      At the start of the formation lap, please do not move away from your grid slot until every car ahead of you have started moving.
    • 2.4.3
      ● During the formation lap, do not drive dangerously by suddenly slowing down in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue i.e 10 car lengths to the car ahead
    • 2.4.4
      Pausing the game during the formation lap is allowed, but not advised. If you do pause you must take care, so as to avoid obstructing others or causing a collision.
    • 2.4.5
      ● Overtaking on the formation lap is not allowed.
  • 2.5 Tyre rules
    • 2.5.1
      ● You must use one of the two mandatory tyre sets (as specified by the game) at some point during the race.
    • 2.5.2
      ● If a driver uses a wet tyre compound in wet conditions during the race, the dry tyre rule becomes invalid. It doesn't become invalid if a driver mistakenly puts wet tyres on in dry conditions.
    • 2.5.3
      ● In qualifying, it is not allowed to run laps on wet tyres (intermediates or wets) while the track conditions are clearly dry.
    • 2.5.4
    • 2.5.5
    • 2.5.6
  • 2.6 Pit stops
    • 2.6.1
      ● Upon entering and exiting the pits, the whole car must stay within the white lines from the very beginning of the pit-lane markings. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised.
    • 2.6.2
      With manual pit stops enabled, you will need to apply the brakes yourself when going into the pits. Slow down to the required speed limit (which can vary from track to track) before the marker boards at the start of the pit lane.
    • 2.6.3
      With manual pit stops enabled, you will need to perform the start procedure upon leaving your pit box, once the pit light goes green. This procedure is the same as launching the car at the start of the race.
    • 2.6.4
      With manual pit stops enabled, you will need to manually disengage the pit limiter upon leaving the pit lane. Make sure you have a button assigned for this.
    • 2.6.5
      It is not allowed to pause the game in order to have the AI perform the pit entry for you.
  • 2.7 DRS
    • Driving in a dangerous or unsporting manner in order to gain the use of DRS in the race is not allowed and may be penalised retrospectively. This kind of driving includes - but is not limited to - violently decelerating and/or steering when clearly in front of the following car, or deliberately letting another car go past for the purpose of ensuring DRS activation.
  • 2.8 Jump starts
    • 2.8.1
      Any jump start should be penalised by the game with a drive through penalty. However, drivers must still take the safest possible action they deem fit at the time. That may be to stop, but that may depend at what stage in the start sequence we are at
    • 2.8.2
      Many jump starts will take place when all 5 lights are lit up and the driver will go a millisecond before the lights go out. If this happens, being this close to the start, the driver should just continue in position until the end of the lap. If the jump start happens a couple of seconds before the race start and the driver decides to keep going with stationary cars, this is fine as long as they do not make contact.
  • 2.9 Pausing the game
    • 2.9.1
      We advise against intentionally pausing the game during safety car periods and when you are close ahead of another car during the race, as this will cause your car to slow down and may lead to surrounding cars taking avoiding action, even if your car is ghosted.
    • 2.9.2
      You are fully responsible for your car's actions even while the game is paused, and any incidents or dangerous situations caused as a result of this will be penalised normally.
    • 2.9.3
      It is not permitted to use the 'Reset to Track' function of the pause menu in order to recover quickly. Failure to adhere to this could lead to a penalty being applied retrospectively by the stewards.
  • 2.10 Recording
    • 2.10.1
      By default, the leagues will not enforce rules about mandatory recording of either qualifying or the race. However, if a league is seen to be suffering from extreme issues of drivers not respecting track limits, some level of mandatory recording may be enforced for that league - if possible - on the coordinators' judgement.
    • 2.10.2
      Even though it's not mandatory, we do encourage drivers with recording possibilities to record their races, in order to have evidence for use in the stewards panel, both to be able to report incidents you witness or get involved in, or to show your side of the situation if another driver reports you for something.
  • 3.1 Communication
    • It is advised to use a headset/microphone while in the race lobby in order to effectively receive any potential messages or instructions from the League Coordinator. Having the ability to communicate with other drivers during the race can also make it easier to avoid - and resolve - any on-track incidents that may occur. Using a voice communications is not mandatory, but desirable. Please note that you should set your microphone to "Push to talk"-mode if possible. All leagues will have access to our Discord server which acts as the official game chat. There will be specific voice channels for each league tier. Push-to-talk will be mandatory in the leagues' voice channels if drivers choose to use them.
  • 3.2 Lobby etiquette
    • 3.2.1
      Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.
    • 3.2.2
      Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
    • 3.2.3
      Respect the League Coordinator. Listen if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky, and the Coordinator (even if participating in the race) is expected to be entirely neutral.
    • 3.2.4
      Only the Coordinator - or the lobby host after consulting with the Coordinator - will start the lobby, continue over to the race and start the race. So please, as a normal driver, do not press the button which initiates the timer. This is to ensure that all the drivers are present, and also that all necessary screenshots of the results can be taken.
  • 3.3 Race etiquette/Quitting the race
    • 3.3.1
      If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
    • 3.3.2
      If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat.
    • 3.3.3
      If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone always has to be at the back.
    • 3.3.4
      Deliberately retiring your car ("rage-quitting") is prohibited. If you do so, you are still fully responsible for your car's actions after you leave the session / retire the car. If your AI causes crashes or brings out a Safety Car, you will be punished. You have been warned.
  • 3.4 Discord / Forum activity
    • 3.4.1
      ● You need to be an active member on our AOR Discord server while being a driver in our leagues. Previously, activity on the forum would be required, but as long as you are around on the discord and signing out of races via the signup site, that will suffice. It's encouraged to get involved with the community in the chats on discord. Activity on the forum is still encouraged but not necessary. If staff are trying to find out why you haven't signed out of a race, we are likely to message you on discord. If no response then we are likely to check activity in the discord channels, and if no sight of you there, you are likely to be removed from the league.
    • 3.4.2
      ● You are expected to behave in a respectful manner on the discord, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.
  • 3.5 Deleted
    • 3.5.1
    • 3.5.2
  • 4.1 Connection & Lag
    • 4.1.1
      It's an unfortunate aspect of online racing that having a stable connection is critical to being able to race closely with other cars. While we understand that not everyone can have a perfect connection, and that occasional lag can't be avoided, we reserve the right to remove a driver from the league if their connection is persistently causing major issues for other drivers.
    • 4.1.2
      If your connection causes issues in a race, you will be warned to find a solution for the next race. If in the next race it is still a problem, you are likely to be asked to leave the league until you can fix it.
    • 4.1.3
      We do our best to ensure that the best available connection in each league acts as the lobby host, so that any connection issues are most likely a result of a fault on the driver's end. Please ensure that your internet connection is in an optimal state - and that your NAT type is open - before entering the race lobby.
    • 4.1.4
      In an effort to minimize the chances of bugs, we advise drivers to restart their game immediately before connecting to the race lobby.
  • 4.2 Disconnections & rejoins
    • 4.2.1
      If a driver loses connection during qualifying or the race, they are allowed to re-join the lobby through a pre-session backup invite if they have one available, or via a fresh invite from a spectator or other driver in the lobby if you are lucky (however please don't spam drivers or coordinators for new invites while they are racing). If you are dropping from the same lobby multiple times due to connection issues, it is however best to stay disconnected. Please only attempt to re-connect once in order to avoid causing unnecessary stress on the lobby. If it doesn't work on the first try then it's tough luck.
    • 4.2.2
      If a league is experiencing notable or recurring issues (connection-related or otherwise) caused by drivers re-joining race lobbies, the coordinator(s) reserve the right to ban re-joining from being allowed within that league.
  • 4.3 Mass disconnections
    • 4.3.1
      During qualifying, if 4 or more drivers lose connection to the lobby and are unable to get back in, then the lobby will be restarted and qualifying run again from scratch.
    • 4.3.2
      During the race, if half (or more) of the drivers in the lobby lose connection at the same time, or over a short period of time, that counts as a mass disconnection. A "short period of time" would generally mean a couple of minutes, up to a maximum of 5 minutes. This also includes major de-syncing where the lobby gets split up or the other drivers turn into slow-moving ghost cars on everyone else's screen, even if they are technically still racing on their own screen.
    • 4.3.3
      If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately, preferably with a new lobby host. The new lobby will be created without another qualifying session, and the grid will be set up in the same order as the original qualifying results, using the 'grid editor' feature.
    • 4.3.4
      If more than 50% of the race was completed at the time of the mass disconnection, the race will end and the race order from the time of the first disconnection becomes the final result. Half points are awarded to all drivers.
    • 4.3.5
      If more than 90% of the race was completed at the time of the mass disconnection, the race will end, and the race order from the time of the first disconnection becomes the final result. Full points are awarded to all drivers.
  • 4.4 Lobby restarts
    • 4.4.1
      The lobby may be restarted by the coordinator in the event of a major issue that affects the normal progression of the session(s). This includes mass disconnections (as per section 4.3 above) and the lobby getting stuck on the loading screen before qualifying or between qualifying and the race.
    • 4.4.2
      If the lobby restart happens after the qualifying session has concluded, the new lobby will be set up with only a race session. In this scenario, the 'grid editor' will be used to place the drivers into their correct qualifying positions. All drivers who qualified in the top 10 will have to select the same tyre compound as they used to set their fastest qualifying lap.
  • 5.1 Missing races
    • 5.1.1
      If you are unable to attend a race, you must visit the sign up site (apexonline.racing) and 'sign out' of the race on the Calendar tab. You must do this no later than 60 minutes before the race, otherwise you will receive a no-show reprimand.
    • 5.1.2
      Upon signing out of the race, it is your choice to give a reason but is not required. However if you are repeatedly not attending due to playing other games at the time, then your position in the league will be put under review.
    • 5.1.3
      Using the tier specific discord channels as a way of signing out of a race won't be accepted.
    • 5.1.4
      Accumulating 3 uninformed no-shows will lead to the driver in question being removed from the league and placed on the blacklist.
    • 5.1.5
      If a driver is persistently failing to turn up to races, even if they are signing our of races, their coordinator and the F1 Team may look at reviewing their position in the league for the remainder of the season. It may be that, if no change is possible, a driver may be placed on the reserve list instead of a full time seat. If a driver goes through an extended absence period but will be returning back to full activity, this is acceptable and no action will be taken.
    • 5.1.6
      Getting another driver to race under your name is prohibited and will result in an immediate blacklist from the league.
  • 5.2 Pulling out mid-season
    • 5.2.1
      If you have to pull out of the league while the season is ongoing, you must inform your League Coordinator about the situation. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist (see section 6.5 for info about the blacklist).
    • 5.2.2
      It's impossible for us to stop you from leaving if you've made your mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) render you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.
    • 5.2.3
      If you find yourself in a situation where you are not enjoying your league because all other drivers are too quick or too slow compared to yourself, contact a member of the F1 Team rather than just giving up, and maybe we can find a solution. We may grant league swaps for drivers during the season if it's clear that they've been misplaced, given that circumstances allow it.
    • 5.2.4
      Note that the above rules only apply while the season is ongoing. We obviously don't have a problem with drivers choosing to leave after a season has finished, for whatever reason.
  • 6.1 Stewards Panel
    • The Stewards Panel can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided in order for it to be investigated. This will then be looked into by the F1 Stewards (consisting of various members of the F1 Coordinating Team along with other experienced members) and appropriate action will be taken.
      You can make a stewards enquiry for the following:
      • On-track incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, rejoining the track unsafely, or generally driving too aggressively - you should report this to the stewards for investigation.
      • Track limits: If you witness another driver is persistently gaining time by abusing the track limits, you should report this to the stewards.
      • General rule-breaks: If you witness another driver breaking any of the rules or guidelines regarding lobby behaviour (on-track or off-track), you should report this to the stewards.
      • Removing an unfair time penalty: If you receive a time penalty from the game, and you feel this was awarded unfairly, you can make an enquiry for the penalty to be removed. When making such an enquiry, you need to provide evidence in the form of video footage and a picture of the post-race race director screen showing what the penalty was for and the time of when it was applied. Any appeals without this will be dismissed.
      Bear in mind that we will not be giving compensation for penalties that affect your position on the track during the race. This includes drive through penalties and extra time spent in the pit box as a result of a stop-go penalty. A stop-go penalty not served in the pits, however, is converted into a time penalty and may therefore be removed if received unfairly. Warnings for exceeding track limits will normally not be removed, unless it was clearly received unfairly (such as time clearly having been lost, or another driver causing you to go off track). For a warning to be removed, it is required to provide an image or footage of the race director screen showing the full overview of warnings you received throughout the race (alongside evidence of how the warning was received), so that we can see if the removal affects the amount of time penalties you should receive. Direct time penalties (not accumulated through warnings) for corner cutting may be removed or converted into a warning if deemed excessive or it's obvious that the driver lost time from it.
    • 6.1.1
      Time limit for enquiries: Note that there is a time limit of 48 hours from the time that the coordinator has input the race results to make a stewards enquiry for an incident you have been involved in or witnessed during the race. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that would not have been visible to other driver(s) in the race at the time it happened.
    • 6.1.2
      Any video evidence submitted in a stewards enquiry must be uploaded to Youtube/ Streamable or Xbox DVR. Twitch clips are also now accepted. If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.
  • 6.2 Penalties
    • The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details. (Note that penalties may be added together in the event of multiple violations in a race, which could result in total time penalties of a higher number than what is suggested below)
      • 5-second time penalty
      • 10-second time penalty
      • 15-second time penalty
      • 20-second time penalty (or higher)
      • Qualifying ban for the next race (may also be applied in place of a time penalty if the driver did not finish the race)
      • Disqualification from the race
      • One-race ban
      • Multiple-race ban
      • Permanent removal from the league
      Any penalties will be aimed at the person who has done wrong - we cannot compensate anyone else as a result of someone's actions. All penalties applied, are for that specific league and are not transferable. All penalties are discussed by the Stewards Panel (consisting of the members of the F1 Coordinating Team from all platforms) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question.
  • 6.3 Penalty points system
    • The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below.
      • 1 point - Blocking another driver in qualifying
      • 1-3 points - Excessively abusing the track limits (depending on severity)
      • 1 point - Using the reset car to track function
      • 1 point - Causing a minor avoidable collision
      • 2 points - Causing a moderate avoidable collision
      • 3 points - Causing a significant avoidable collision
      • 4 points - Causing a major avoidable collision
      • 1-2 points - Driving dangerously or un-sporting conduct
      • 3 points - Crashing on track on purpose (can cause a Safety Car)
      • 12 points - Deliberately crashing into another driver
      If you accumulate 5 points, you will be awarded a qualifying ban. If you accumulate 9 points, you will be awarded a one-race ban. If you accumulate 10 points, you will be awarded a second qualifying ban. If you accumulate 12 points, your league position will be put under review, with the likely outcome of being removed from the league. Penalty points will usually be reset ahead of a new season.
  • 6.4 Reprimand system
    • While the race penalties and penalty points system are mainly aimed at dealing with on-track issues - the reprimand system mainly deals with issues that may off the track, however there may be crossover and some situations where on-track issues are dealt with by a reprimand.
      If you receive 3 uninformed no-show based reprimands, you're out. (see section 6.5 for info about the blacklist). If you receive 5 reprimands, (includes both uninformed no-shows and/or on track incidents) you'll also be removed from the league and placed on the blacklist

      You can receive a reprimand for the following:
      • No-showing a race without giving prior notice to the League Coordinator
      • Showing abusive behaviour towards another driver, either in the race lobby or on the forum/discord
      • Pressing the start button early between sessions (after an initial warning) (if proven)
      • Retiring whilst still on track, without a valid reason (can cause a Safety Car) see rule 3.4.1
      • Leaving a session early without retiring
      • Deliberately getting yourself disqualified in qualifying (accompanied with a qualifying ban)
      • Causing a danger to other vehicles through lag/connection issues
      • Inactivity on the AOR platforms
      • Rejoining the lobby during the race while the rejoining rule is in effect
      Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated.
  • 6.5 Blacklist
    • The blacklist contains the names of drivers who have been removed from the leagues - either through accumulating 12 penalty points or 5 reprimands (or 3 uninformed no-shows) - and drivers who have left the leagues during an ongoing season with no good reason.
      • Drivers who are placed on the blacklist may be given a second chance in the future, but only after sitting out the rest of the season they were blacklisted from and the following season (so a driver blacklisted in Season 23 may be given a second chance in Season 25).
      • Drivers who are placed on the blacklist again after having been given a second chance will be placed on the blacklist permanently. No further chances will be given.
      • Drivers who have been blacklisted for deliberate crashing, cheating/hacking, or other extreme offences will be immediately placed on the permanent blacklist and not be given a second chance.