9 Hours of Donington Park
- Signups open 07.08.2021
- Signups closure and squads locked 25.08.2021
- Qualifying server open: 21.08.2021 - 27.08.2021 20:59 GMT - 21:59 BST - 22:59 CEST
- Pre-race practice session: 28.08.2021 10:00 GMT - 11:00 BST - 12:00 CEST
- Race: 28.08.2021 12:00 GMT - 13:00 BST - 14:00 CEST - 9 Hours
- Green flag: approx. 12:05 GMT - 13:05 BST - 14:05 CEST
- Signups open 07.08.2021
- In-game time of day/weather information:
- Qualifying conditions: SATURDAY 15:00 in-game time, 23 degrees ambient temperature, 28 degress track temperature with non-changing conditions ("isFixedConditionQualification": 1,) cloud level: 0.2.
- Race conditions: SUNDAY 14:00 in-game time, 25 degrees average ambient temperature, cloud level: 0.4, weather randomness: 4, rain level setting 0.05. Rain amount limited to 2/3rds of the maximum value
- Race day weather probabilities - according to internal testing:
- A nice summer day...
- A nice summer day...
- Event-specific rules:
- Minimum of 2 drivers per team
- Maximum of 4 drivers per team
- Maximum stint time - 65 minutes
- No limitation on tire sets
- No mandatory pitstops
- Refueling time not fixed
- GT3 only
- Race server settings:
- Custom BOP:
- McLaren 720S GT3 +20kg
- Bentley Continental GT3 +10kg
- AMR V8 Vantage +15kg
- BMW M6 GT3 +15kg
- Porsche 911 II GT3 R +10kg
- Ferrari 488 GT3 Evo +10kg
- Audi R8 LMS Evo +0kg
- Mercedes-AMG GT3 +20kg
- Lexus RC F GT3 +0kg
- Lamborghini Huracan GT3 Evo +0kg
- Nissan GT-R Nismo GT3 +0kg
- Honda NSX GT3 Evo +10kg
- McLaren 720S GT3 +20kg
- Qualifying structure:
- Detached averaged qualifying - Team members set their fastest lap time on the designated qualifying server, the resulting grid position is decided on the average of the fastest lap times set by the teammates.
- Teams will be split into “Qualifying rankings”, depending on the amount of drivers of the team that have participated in the qualifying. As an example for a 4-man team:
- Qualifying ranking 1 - all team members have set a time
- Qualifying ranking 2 - one team member has not set a time
- Qualifying ranking 3 - two team members have not set a time
- Qualifying ranking 4 - no team member has set a time
- Teams will be divided in three categories (Pro/Silver/AM) based on their qualifying results.
- Custom skins:
- A custom skin pack will be created by the coordinating team. This will allow you to share your custom livery with the other drivers participating in the event.
- Read about the rules of the skin pack - CLICK HERE
- The skin pack submission form can be accessed HERE
- The skin submission deadline is 22.08. at 22:59 BST (23:59 CEST)
- The skin pack can be downloaded HERE
- Here is an overview of the servers we have set up for the event:
- ApexOnline.Racing #27 | 9 Hours of Donington | Solo practice #1 | #AORERP
- ApexOnline.Racing #28 | 9 Hours of Donington | Solo practice #2 | #AORERP
- ApexOnline.Racing #29 | 9 Hours of Donington | Solo practice #3 (fixed conditions) | #AORERP
- ApexOnline.Racing #30 | 9 Hours of Donington | Solo practice (9x) | #AORERP
- ApexOnline.Racing #31 | 9 Hours of Donington | Solo practice (0.2 rain) | #AORERP
- ApexOnline.Racing #32 | 9 Hours of Donington | Solo practice (0.4 rain) | #AORERP
- ApexOnline.Racing #33 | 9 Hours of Donington | Solo practice (dark) | #AORERP
- ApexOnline.Racing #34 | 9 Hours of Donington | Team practice #1 | #AORERP
- ApexOnline.Racing #35 | 9 Hours of Donington | Team practice #2 (fixed conditions) | #AORERP
- ApexOnline.Racing #36 | 9 Hours of Donington | Qualifying server #1 | #AORERQ
- ApexOnline.Racing #37 | 9 Hours of Donington | Qualifying server #2 | #AORERQ
- ApexOnline.Racing #38 | 9 Hours of Donington | Qualifying server #3 | #AOREQ
- ApexOnline.Racing #45 | 9 Hours of Donington | Race server #1 | #AORER
- ApexOnline.Racing #46 | 9 Hours of Donington | Race server #2 | #AORER
- The password to enter every server is Apex.
- During the signups, the solo practice will never enforce the car number or the car model. Team practice servers and qualifying servers will always enforce car number and model.
- Details of the server for the race will be published a day before the actual race event on discord.
- The entry lists for each of the servers will be updated periodically, usually once a day.
- Read how the teams and squad structure works HERE
- The event will feature live stewarding as per usual, more details on that in the Handbook.
- Your first point of contact should always be an event organizer. The organizer for this event is @Erzkbl9 #2491 on discord.
- Squads are required to be present on the AOR Discord in order to participate in this event
- 1.1 Live Stewarding
- 1.1.1Link to the page where you can create an enquiry: https://forms.gle/MJdNWi7ZoogZSmet8
- 1.1.2The event will feature live stewarding done by the AOR steward team.
- 1.1.3The process will be a bit different compared to the one used in the GT3 league, as the decision making has to be done fast. Neither of both teams will have the opportunity to give their personal opinion on the enquiries, therefore the team posting the enquiry will have to stay factual instead of explaining what - in their opinion - happened.
- 1.1.4Make sure that all members of your team have a functional recording solution ready before the start of the race.
- 1.1.5Instructions on which software to use to record incidents can be found in "how to record evidence"
- 1.2 How to report
- 1.2.1You have 30 minutes after the incident happened, to report it.
- 1.2.2To submit an enquiry, you have to first record and upload the evidence. Read the final few pages of this file to figure out how to record and upload the evidence. You can watch the replay of the race in the pause menu.
- 1.2.3The evidence of your steward enquiry must only show the chase cam and the onboard cam of all cars involved to ensure a seamless process for the stewards. You have to show what happen before the incident, the incident and after the incident (to show the stewards how many time has been lost). The Gear/Speed HUD must be activated to show the steward the input of the cars. (Example of valid evidence: YouTube link)
- 1.2.4If the evidence doesn’t contain only the chase cam and the onboard of all cars involved or the HUD, the enquiry will be refused.
- 1.2.5Afterwards, you need to complete the following Google Forms with the correct information (server number, number of the cars…)
- 1.2.6Once you have submitted the form, a steward will check if the enquiry if valid. If the enquiry is considered invalid, a message will appear in the “acc_race_control” discord chat stating that the enquiry is refused and why.
- 1.2.7The stewards will then debate and decide on a possible penalty for the enquiry. Once a decision has been made, it will be added to a queue of penalty.
- 1.2.8At regular intervals, the stewards will post a report on Discord including all the penalties of the enquiries judged. In this report will be listed the enquiries, the decision of these enquiries and the time of the next report.
Please note that every enquiry is either refused or closed. Enquiries are never lost, sending an enquiry more than once could end up in a penalty for your team.
Due to the length of the race and the possibility of a limited amount of stewards being available, it is possible a penalty is awarded later than you would normally expect.
- 1.4 Range of penalties
- 1.4.1No Further Action
- 1.4.25 second time penalty
- 1.4.310 second time penalty (awarded in-game as two 5 second penalties)
- 1.4.415 second time penalty
- 1.4.5Drive Through penalty
- 1.4.6Stop & Go 30 seconds (20/10)
- 1.5 What is penalized by the stewards
- 1.5.1Contact resulting in significant damage or a spin
- 1.5.2Push off the track
- 1.5.3Massive divebomb
- 1.5.4Unsafe rejoin
- 1.6 What won’t be looked at by the stewards
- 1.6.1Any Drive Through or Stop & Go penalties given by the game
- 1.7 Any imitation of the stewards and/or coordinators in the in-game chat will result in an instant kick of the responsible car.
- 2.1 Windows 10’s Game Bar
To use the Windows 10’s Game Bar it must be activated in the settings of your computer, in the Gaming section.
Then you can open it by pressing Windows+G and you can start the record by using the button on the top left.
Once your evidence is recorded, you can see it on the folder "Videos/Captures" of your computer.
As the result file is relatively big (~50MB for 30s) this method is preferred if you have a strong connection.
- 2.2 NVIDIA ShadowPlay
This method is to be used if you have a really strong connection, 30 seconds of video will result in a ~180MB file in higher quality, ~60MB in lower quality (prefer OBS if you need to reduce the file size).
To use NVIDIA ShadowPlay, you need to have Geforce Experience installed.(https://www.nvidia.com/fr-fr/geforce/geforce-experience/shadowplay/#download)
Then once in game you can press ALT+F9 to start/stop the recording, the resulting file will be available in "Videos/Assetto Corsa Competizione".
- 2.3 AMD ReLive
As we don’t have AMD material to test this method, we can’t say the size of the files but it is to be expected as the same size as NVIDIA ShadowPlay as the solution are similar.
To use this method, you need to use the latest AMD Software (https://www.amd.com/en/support).
You need to activate ReLive on the AMD Software.
Then, once in game, you can use CTRL+SHIFT+R to start/stop the recording, the resulting file will be in the folder "Videos/Radeon ReLive"
- 2.4 OBS
This method requires more configuration but it will result in the lighter video files (2.5MB for 30s) making it better if you have a slow connection.
Start by downloading the latest version of OBS on their website https://obsproject.com/.
Once the software is installed and started, you need to add a display source. This solution is not optimal on the performance but it is not the focus of this guide, the goal is to make it simple.
Validate the two windows, make sure it is setup to your correct screen. Then open the settings and go to “Output” and define the “Video Bitrate” on 1000kbps.
Then in the “Video” section, edit “Output (Scaled) Resolution to "852x480" and "Common FPS Values" to "24 NTSC".
Then you can use the “Start Recording” and “Stop Recording” button to record your evidence. The resulting file will be available in the “Videos” folder of your computer.
- 3.1 Streamable
This one doesn’t require an account. Go to https://streamable.com/ then select "Upload a video file". Choose the video file on your computer then copy the link and paste it in the form.
- 3.2 Youtube
Using Youtube require a Google account. Go to https://www.youtube.com then click on upload button.
Select the video file on your computer.
Then select "No, it’s not made for kids" and copy the link in your clipboard.
Click Next two times then select "Unlisted" then "Save".
You can then paste the Youtube link in the form.
- 4.1 How do I swap drivers?
There is an extensive tutorial on both the official ACC forums and the previous endurance race threads. You have to do it using the MFD - cycle to the pit menu, then you have to move the cursor using your up and down buttons and then you can select different drivers using left and right. Don't have to "confirm" anything, just leave it on the name of the driver you want to switch seats with and pit. After the pit is done he'll get teleported into the car.
- 4.2 I joined the server as a spectating driver and I’m focused on another team’s car
Click “Drive” and find your car using the Shift+L/R arrow key. Once this is done, pressing "Drive" at any time in continuation will focus your camera on the correct car. Make sure you check that the "Drive" mode is focusing on the correct car before taking over the car. If the player is still focused on a different entry after receiving the car during a swap, pressing Shift+Up Arrow will focus the view to the player car instantly. Note that this requires the possession of the car. While spectating, only the Shift+Left/Right Arrows will cycle the focus as described above.
- 4.3 Who out of my squad should join the server first?
The driver designated to join the server first is marked as "First Driver" on the Teams tab. The first-joining driver will define the in-game car name and the livery. In the event of a disconnection and loss of car, the original join order must be respected to retain the car’s progress (see next question).
- 4.4 The active driver disconnected from the server, what can we do in order to keep racing?
Depending on the squad’s ability to perform the correct rejoin sequence, disconnecting is likely to result in a DNF. However, the squad might be able to reconnect and regain control over the original car. When a car is lost, make sure all drivers of the squad first leave the server. After that, it must be the driver of the entry who was originally the first one to join the server that reconnects first, followed by the other teammates. The success of the rejoin will be indicated by the fact that the Driver Swap widget is visible on the HUD with the teammates correctly indicated and the timing widget showing the car’s progress from before the disconnection. If the driver who originally joined the server first from the squad is unable to reconnect and regain the car, the original entry unfortunately remains lost and the remaining drivers will not be able to continue the race in the same entry.
- 4.5 Our squad joined the server but we don’t see each other online in the Driver Swap widget (usually also manifested in an incremented race number when joining)
This is a sign of desynced entry information that occurs due to wrong connecting order. (See 4.4)
- 4.6 I experienced a game crash or disconnection after giving the car away, is this affecting the squad?
If the driver swap is completed successfully, any issue a spectating driver might experience is irrelevant to the connection status of the entry and the player should be able to reconnect to spectate.
- 4.7 One of my mates isn't going to turn up to the race, what now?
You have to remove him from your squad, otherwise your team will get disqualified if one of the drivers doesn't enter the car at all before the end of the race. You are also adviced to message a coordinator. More information can be found unter "Rules" 3.5.2.
- 4.8 Can I solo the race?
No. We no longer accept drivers to drive endurance events solo.
- 4.9 What is the password?
Check the “Event Information” section.
- 4.10 What does "Maximum stint time of X minutes" mean?
You have to pit before the X minutes run out. You don't have to necessarily change the drivers or even complete the service - the stint timer is frozen when entering the lane and gets reset every time the car drives through it, apart from when serving a penalty. This also means that if it’s strategically feasible for your squad, you can extend the stint if you still have enough fuel in the tank.The timer should be visible on the top left of your HUD. The car's Racelogic display can also be cycled to show the current stint time on the dashboard.
- 4.11 (if applicable) Why is there a maximum stint time imposed in the first place?
Two reasons: The first one is that the real world series has the same rule as well, and the second one is that it balances out the more fuel efficient cars with the ones that have a drinking problem.
- 4.12 (if applicable) Why is the refuelling time fixed, and what does it mean?
It essentially means that every full-service stop will take 30 seconds (excluding repair time) because all the servicing and driver swapping is done simultaneously, regardless of how big your fuel tank is. In case the event does not have the refuelling time fixed, the time it takes to refill your car depends on the amount you want to put in. Refuelling in GT World Challenge is done simultaneously with the tire and driver changes and takes much less to complete than the other two tasks, so if you opt for a full stop, the pit will take 30 seconds anyway - so this only matters if you only want to fill up your car without changing the drivers or the tires.
- 4.13 Further Information
For more detailed issues or questions related to the game, please contact the event organizers. For further information on team racing in ACC, take a look at Kunos Team Racing Guide: TEAM RACING AND DRIVER SWAP GUIDE for ACC
- 5.1 Virtual mirror disappears after entering the car
Cycle through the views using the F1 button on your keyboard
- 5.2 After swapping drivers the camera ends up in a different car
Hold SHIFT and press left/right arrow keys to cycle views between the cars to cycle back to your vehicle
- 5.3 The HUD stint timer shows exaggerated/negative values
The bug is only visual, the in-game crew chief will alert you 10 and 5 minutes before your stint ends. The in-car Racelogic display also works properly regardless
- 5.4 My game crashes when I press setup while one of my teammates is driving
The only solution for now is: don’t press that button when you’re not the one controlling the car
Your main source of information should always be the AOR Discord.
If sudden changes to the event have to be made due to game updates, we will announce this in Discord through the @ACC Endurance Racer tag. We will then also update this manual if needed.
In general, the event specific rules outweigh any comparable rule mentioned in the rule handbook.
The organizers of the event will always have the final say on matters not clearly explained in the rules/guidelines.
The organizers of the event reserve the right to remove a squad from the event if the squad is identified as a "placeholder-entry", meaning that the squad, in it's current form, doesn't fulfill the criteria to participate in the event and is hence considered to be used to block a spot and prevent other squads from signing up.
The organizers of the event reserve the right to remove a squad from the event if a squad or certain drivers of a squad have ignored deadlines, have ignored organizers instructions/messages, have caused a multitude of collisions or have shown any other kind of unacceptable behavior in previous AOR ACC Endurance events.
In case of requests/questions:
If you have any questions or requests, please direct message one of the event organizers. This should always be the first go-to to for example let the organizers make last-minute changes to the entrylists or in general get questions answered.
- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
- 1.1.3If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking an other car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Excessive weaving and blocking is not allowed. As soon as a driver is in striking distance behind you, you are supposed to choose and stick to one line. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2It is generally accepted that the attacker must be at least halfway alongside the defender when they reach the apex to have a reasonable claim to this piece of track.
- 1.3.3The defending driver is required to make their defending move early enough for the attacking driver to react accordingly. Making the move too late might result in a crash.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised by the stewarding team.
- 1.4.2Penalties applied by the game for excessive corner cutting can range from a drive-through to a stop-and-go penalty. Your team is required to serve those penalties within 3 race laps, as defined by the game. These penalties are not protestable.
- 1.5 Qualifying etiquette
- 1.5.1In the case of regular qualifying sessions, it is your own responsibility to find some free space on the track when starting your outlap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap. Excessive flashing is not allowed, however, and can result in a grid penalty applied before the race.
- 1.5.2Some events will feature qualifying sessions ran on a separate server for a week before the race actually begins. Those will be timed-average sessions, in which all of the drivers in the squad are required to complete a fast lap on. They will also be used to place your squad in a tier in case the race will be separated.
- 1.5.3In the case of superpole qualifying sessions, AKA “Pole Shootouts”, the selected driver representing the squad will be required to follow the instructions made by the coordinators conducting the session through the in-game chat. Cars will be let out in reverse grid order and will be spaced out so that they won’t meet each other on the track.
- 1.6 Spacial Awareness
- 1.6.1You are only allowed to ignore the pit entry and pit exit line if you don't create a dangerous situation. This means that on the start/finish straight, you are allowed to cross the white pit lane lines (when not performing a pit stop), but you should make sure you don't endanger other drivers.
- 1.6.2If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst a competitor is close, you have to brake and stay on the brake to avoid your car rolling randomly back onto or over the track. Failing to do so may result in a penalty.
- 1.6.3If your car is sent into a spin, hit the brakes in order to avoid your car from veering into an unpredictable course. During stewarding, failing to do so will be taken into account and can result in a more severe punishment.
- 1.6.4If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors.
- 1.6.5Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows and the radar enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
- 2.1.2In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting/braking early, and/or giving up the corner and racing line to let the lapping car pass. Blatantly refusing to let the car behind pass you, will most likely result in a penalty. Tight corners and chicanes are not considered safe places to let a car through. Also, you can see if the driver is a lap higher than you by looking at the relative board - the driver’s name will be highlighted by an orange colour, instead of a regular white name.
- 2.1.3As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to pass the driver being lapped, and should let the lapping car pass at the next safe available opportunity.
- 2.1.4Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.5If you are faster than a car that lapped you, you are allowed to try and unlap yourself. But keep in mind the following rules too: At all times - if you are under blue flags - you are not allowed to defend. So if you don't get away from the same car, blue flags will mean that you are not allowed to defend (if the other car makes an attempt to lap you). Follow the regular rules of overtaking and don't go for a dive bomb on the inside.
- 2.2 Multiclass racing
- 2.2.1In the case of multiclass events, the driver of the faster car is always the one responsible for making a safe pass on the slower car.
- 2.2.2The driver of the slower class car is advised to use the turn indicators to indicate the direction in which he’s going to go in order to let the faster class car by.
- 2.2.3At all times, the slower class car is required to stick to one racing line and not change his direction erratically.
- 2.2.4Passes on slower cars don’t have to be done immediately, both parties involved are advised to pick the next straight or more relaxed section of the track as the overtaking area.
- 2.3 Pit stops
- 2.3.1Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
- 2.3.2A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
- 2.3.3Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
- 2.3.4Use of turn indicators is once again strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder).
- 2.3.5The pit stop strategy is open by default unless stated otherwise in the event thread. You can choose to change the tires, drivers and refill you car at your team’s discretion.
- 2.4 Inclement weather and night time racing
- 2.4.1Endurance races are expected to stretch longer time frames, often continuing into the night. As such, turning on your headlamps should the night fall is required and will also be policed by the game. If the driver continues to drive the car with headlamps turned off, the game will automatically issue a "meatball" (Black flag with an orange circle) penalty after 3 laps, disqualifying the car as unfit to race.
- 2.4.2If for whatever reason your headlamps are broken while in night time, the game will also automatically advise you to pit for repairs - should you fail to do so, you will be disqualified by the game on the same grounds as not having your headlamps on.
- 2.4.3It is encouraged to use a version of the car with additional endurance lighting to improve night time visibility.
- 2.4.4Should rain occur, the drivers are required to turn on both regular lighting and the rain light. If a driver is spotted driving without one, he will be first issued a warning before getting penalized.
- 2.5 Returning to the garage
- 2.5.1If at any point during qualifying you want to return to the garage, either drive your car completely off the track and use the “back to garage” option or drive into the pit lane first. The former option is strongly encouraged in case your car gets damaged to the point where it is no longer safe to drive it back while avoiding incoming traffic.
- 2.5.2Using the “back to garage” option in race sessions is only allowed in case your car is either impossible to drive or would be very hard to limp back to the pit lane in order to commence repairs. The game will automatically freeze your controls if you do so for a set period of time, serving as a penalty for using the aforementioned option.
- 2.6 In-Game Disqualification
In-game disqualifications can not be removed while the event is ongoing.
- 2.7 Widget formation lap/start
- 2.7.1Drivers are at all times supposed to strictly follow the instructions given by the in-game widget.
- 2.7.2Drive through penalties awarded by the game will not be reverted.
- 3.1 Communication
- 3.1.1All members of the squad are expected to be present on the AOR discord server and have the "ACC Racers" and "ACC Endurance Racer" roles claimed through the #game-assignment and #acc-assignment channels. Squads may be removed if there is no way to contact them through the AOR Discord or if members of the squad seemingly ignore organizers instructions or messages.
- 3.1.2Driver briefings will be held in form of a short post made by the event organizers before the respective event in the endurance_info channel of the AOR Discord. Not being up to date due to not bothering to read them cannot be used as an excuse.
- 3.1.3Once the race has started, drivers are expected to no longer use the in-game chat function until the race has ended (for all drivers). Not obeying this rule may result in a penalty. It is advised to have the in-game chat pop-ups enabled, so messages written by the coordinators are being read.
- 3.2 Lobby etiquette
- 3.2.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases disqualified from the race.
- 3.2.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.2.3Respect the coordinators. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
- 3.3 Race etiquette
- 3.3.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.3.2If another driver does something you feel is against the rules, report it through the live stewarding form rather than argue about it over the voice chat, game chat, discord or in the forums post race.
- 3.3.3If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.
- 3.3.4Wait until everyone has finished the session, both qualifying and race, to discuss the race either on Discord or using the in-game chat.
- 3.3.5The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
- 3.3.6Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.
- 3.4 Rage-quitting
- 3.4.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.4.2Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice.
- 3.4.3Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the league - see Connection and Lag under Participation.
- 3.5 Quitting
- 3.5.1If your squad wants to sign out of an event, please do so by removing all drivers from your squad and inform a coordinator about it.
- 3.5.2The same principle applies to drivers - if there is a driver in your squad that can't attend the event, remove the driver from your squad and inform a coordinator about it, so that the entry lists for the servers can be updated - failing to do so will automatically disqualify your team by the end of the race.
|AKKO Racing Team Silver||GT3||Ferrari 488 GT3 Evo (2020)||771|
|Alpha Corse||GT3||AMR V8 Vantage (2019)||808|
|ANGRY BIRDS RACING||GT3||AMR V8 Vantage (2019)||19|
|Beaver Grease Racing||GT3||Bentley Continental GT3 (2018)||12|
|BeesWax Racing||BeeAve||GT3||Lexus RC F GT3 (2016)||833|
|BeesWax Racing||Probeesional #3||GT3||AMR V8 Vantage (2019)||3|
|Cabrón Fiber Racing||GT3||Ferrari 488 GT3 Evo (2020)||444|
|Celtic Bromance||GT3||Bentley Continental GT3 (2018)||77|
|Celtic Bromance||2: Electric Boogaloo||GT3||Bentley Continental GT3 (2018)||78|
|CRN||CRN T1||GT3||Mercedes-AMG GT3 (2020)||45|
|Dalking Community||GT3||AMR V8 Vantage (2019)||383|
|Desperate Measures Armamentario||GT3||AMR V8 Vantage (2019)||337|
|DSP eSport||GT3||AMR V8 Vantage (2019)||104|
|EMOS Racing Team||GT3||AMR V8 Vantage (2019)||97|
|Fastlane simracing||GT3||Ferrari 488 GT3 Evo (2020)||295|
|FF Motorsports||Badger Sport||GT3||AMR V8 Vantage (2019)||463|
|Fingland||GT3||Porsche 991 II GT3 R (2019)||447|
|Frikandel Motorsport||GT3||Porsche 991 II GT3 R (2019)||69|
|FTW Racing - RacingSimTools.com||GT3||Porsche 991 II GT3 R (2019)||144|
|Gamle Læfsa Racing||GT3||Ferrari 488 GT3 Evo (2020)||23|
|Goat Racing||#1||GT3||Honda NSX GT3 Evo (2019)||999|
|Indian Racing Community||Average Midfield Enjoyers||GT3||McLaren 720S GT3 (2019)||1|
|Indian Racing Community||DCL||GT3||Ferrari 488 GT3 Evo (2020)||64|
|Iran Racing Team||GT3||Porsche 991 II GT3 R (2019)||92|
|Jardier Community||PRO||GT3||AMR V8 Vantage (2019)||39|
|jNSzki's garage||GT3||AMR V8 Vantage (2019)||54|
|Karimbabimba Motorsport||merc'ing||GT3||Mercedes-AMG GT3 (2020)||17|
|Karimbabimba Motorsport||Oops I Porsched it again||GT3||Porsche 991 II GT3 R (2019)||36|
|Karimbabimba Motorsport||Reit er Die||GT3||Reiter Engineering R-EX GT3 (2017)||42|
|Keepers of the Pace||GT3||Ferrari 488 GT3 Evo (2020)||33|
|Last Minute Racing||GT3||Ferrari 488 GT3 Evo (2020)||7|
|MK Racing Experience||GT3||Mercedes-AMG GT3 (2020)||21|
|Mode11 Racing||GT3||AMR V8 Vantage (2019)||44|
|Mystic Turtles||GT3||Ferrari 488 GT3 Evo (2020)||222|
|No time to pee||GT3||AMR V8 Vantage (2019)||170|
|Noobgamerz "A" Team||GT3||McLaren 720S GT3 (2019)||111|
|NoobGamerz.com||GT3||Audi R8 LMS Evo (2019)||888|
|Noobgamerz.com #22||GT3||Porsche 991 II GT3 R (2019)||22|
|Northern Ireland Nighthawks||GT3||Lexus RC F GT3 (2016)||53|
|NSK||Black||GT3||Lexus RC F GT3 (2016)||25|
|Pass on Da grass 2||Donny||GT3||Honda NSX GT3 (2017)||4|
|Pink Pork Racing||GT3||Porsche 991 II GT3 R (2019)||555|
|podium pace setters||GT3||Lamborghini Huracan GT3 Evo (2019)||24|
|PPR Esports||Purple||GT3||Porsche 991 II GT3 R (2019)||256|
|PTX ADFafe||GT3||AMR V8 Vantage (2019)||116|
|QV Motorsports||V12 Ara Ara Onee-san||GT3||AMR V12 Vantage GT3 (2013)||63|
|RacingSimTools eSport Black||GT3||Honda NSX GT3 Evo (2019)||88|
|Ryty Racing||GT3||McLaren 720S GT3 (2019)||98|
|Sensible Racing||GT3||Audi R8 LMS Evo (2019)||83|
|Shaun Clarke Racing||#302||GT3||AMR V8 Vantage (2019)||302|
|Shaun Clarke Racing||#34||GT3||Nissan GT R Nismo GT3 (2018)||34|
|SimBrothers||#1||GT3||BMW M6 GT3 (2017)||137|
|SimBrothers||#2||GT3||Porsche 991 II GT3 R (2019)||138|
|Simsport Racing||Team #1||GT3||Mercedes-AMG GT3 (2020)||420|
|Slow Patrol Racing||SPR||GT3||Audi R8 LMS Evo (2019)||76|
|Spanco Racing||GT3||McLaren 720S GT3 (2019)||612|
|Team IRL||GT3||AMR V8 Vantage (2019)||6|
|Team Need4Beer||GT3||Lexus RC F GT3 (2016)||939|
|Team Racing Point||Team Racing Point||GT3||Lexus RC F GT3 (2016)||121|
|Team Racing Point 2||Team Racing Point||GT3||Audi R8 LMS Evo (2019)||62|
|The Brexit Bois||Purple||GT3||Lexus RC F GT3 (2016)||99|
|VL Racing||GT3||Lamborghini Huracan GT3 Evo (2019)||195|
|Wakka Wakka Racing Development||GT3||Ferrari 488 GT3 Evo (2020)||31|
|Weichafes Racing Team||Weichafes Racing Team||GT3||Mercedes-AMG GT3 (2020)||46|
|Wheelbarrow Racing Team||GT3||McLaren 720S GT3 (2019)||727|
|Wiet und Wier Racing||test|
|WW Motorsport||GT3||McLaren 720S GT3 (2019)||93|
|1||Ryan McIntosh||Karimbabimba Motorsport Oops I Porsched it again||01:25.593||5||43|
|2||Luis Fly||FTW Racing - RacingSimTools.com||01:25.632||1||103|
|3||Niko Sollmann||FTW Racing - RacingSimTools.com||01:25.716||0||49|
|4||Nikolas Taylor||CRN CRN T1||01:25.725||4||66|
|5||Luca Waidelich||FTW Racing - RacingSimTools.com||01:25.773||3||29|
|8||Nico Uhl||Karimbabimba Motorsport Oops I Porsched it again||01:25.839||5||90|
|9||Nicolas Alvarado||RacingSimTools eSport Black||01:25.932||5||62|
|10||Marco Macrì||PPR Esports Purple||01:25.935||2||34|
|11||Mantas Povilaitis||PPR Esports Purple||01:25.977||7||113|
|12||Jaroslav Honzik||Jardier Community PRO||01:25.980||0||39|
|13||Darren King||Dalking Community||01:25.992||0||204|
|14||Jake Moore||RacingSimTools eSport Black||01:25.995||3||62|
|15||Jesse Kauppinen||jNSzki's garage||01:26.067||0||67|
|17||Jannik Möller||Simsport Racing Team #1||01:26.088||4||63|
|18||Jan Willem Van Ommen||Dalking Community||01:26.151||2||40|
|19||Steven Robins||CRN CRN T1||01:26.196||10||143|
|20||Andreas Karlsson||SimBrothers #2||01:26.202||3||135|
|21||Nicolas Bosselet||PPR Esports Purple||01:26.205||0||43|
|22||Zach Etier||RacingSimTools eSport Black||01:26.247||5||52|
|23||Niclas Nordqvist||SimBrothers #1||01:26.295||3||141|
|24||Brandon Haigh||CRN CRN T1||01:26.325||13||190|
|25||Adam Isailovic||Simsport Racing Team #1||01:26.331||6||279|
|26||Tommy Schets||The Brexit Bois Purple||01:26.337||2||68|
|27||Benoît Harwood||Pink Pork Racing||01:26.364||9||38|
|28||Pedro Monteiro||PTX ADFafe||01:26.367||0||130|
|29||Ersan Yilmaz||Sensible Racing||01:26.379||3||51|
|30||Jussi Neirola||Shaun Clarke Racing #302||01:26.385||0||150|
|31||Kevin Niles||Dalking Community||01:26.412||5||97|
|32||Philip Ansell||Team IRL||01:26.430||7||73|
|33||Vladimir Zavadsky||Desperate Measures Armamentario||01:26.451||0||92|
|34||Jacopo Pedrana||Team Racing Point Team Racing Point||01:26.451||2||54|
|35||Valentin Barrier||Jardier Community PRO||01:26.472||3||25|
|36||Adam Silva||CRN CRN T1||01:26.478||16||147|
|37||Antti Salonen||jNSzki's garage||01:26.481||2||135|
|38||Sem Smeets||Fastlane simracing||01:26.493||5||94|
|39||Erik Engman||SimBrothers #2||01:26.496||10||80|
|40||Vincenzo Sorice||DSP eSport||01:26.499||1||108|
|41||Kieran Prendergast||podium pace setters||01:26.508||5||88|
|42||Matti Laukkanen||jNSzki's garage||01:26.526||2||75|
|43||Alfons Ljungkvist||SimBrothers #1||01:26.532||4||167|
|44||Victor Nordqvist||SimBrothers #1||01:26.535||5||169|
|45||Daniel Jim||Team Racing Point Team Racing Point||01:26.541||10||85|
|46||Juan Diaz||Frikandel Motorsport||01:26.556||6||57|
|47||Jordan Claxon-Ruddock||podium pace setters||01:26.568||1||53|
|48||Rich Lees||Pink Pork Racing||01:26.583||11||49|
|49||Ismail Guneysu||Sensible Racing||01:26.586||5||125|
|50||Vince van Meerveld||Fastlane simracing||01:26.592||0||70|
|51||Mostafa Ranjbar||Iran Racing Team||01:26.610||8||149|
|52||Arda Aydin||Sensible Racing||01:26.628||6||86|
|53||Marek Vons||Shaun Clarke Racing #302||01:26.649||3||35|
|54||Tormod Kristoffersen||Gamle Læfsa Racing||01:26.655||10||114|
|55||Natan Wisniewski||Wheelbarrow Racing Team||01:26.658||7||22|
|56||Carl Eastwood||podium pace setters||01:26.664||3||88|
|57||Sergio Piperata [TRP]||Team Racing Point 2 Team Racing Point||01:26.670||2||215|
|58||Daniel Togni[TRP]||Team Racing Point 2 Team Racing Point||01:26.733||3||203|
|59||Atakan Acar||Last Minute Racing||01:26.751||7||29|
|60||Erzkbl||Goat Racing #1||01:26.769||2||69|
|61||Simon Beeg||Ryty Racing||01:26.790||4||95|
|62||Krzysztof Witkowski||Spanco Racing||01:26.802||0||39|
|63||Krzysiek Juszczak||MK Racing Experience||01:26.805||12||134|
|64||Dimitri De Cnuydt||Mode11 Racing||01:26.823||10||139|
|65||Brendan Hmiel||Goat Racing #1||01:26.835||4||66|
|66||Christian Lindgren||SimBrothers #2||01:26.835||5||127|
|67||Josh Merrin||Team IRL||01:26.868||8||56|
|68||Bobo Kova||DSP eSport||01:26.871||7||267|
|69||David Wressell||Simsport Racing Team #1||01:26.874||8||103|
|70||Thorleif Husebo||Gamle Læfsa Racing||01:26.901||12||107|
|71||Christian Fäth||ANGRY BIRDS RACING||01:26.913||5||69|
|72||Jordon Watson||Last Minute Racing||01:26.919||5||23|
|73||Kashish Khandelwal||Indian Racing Community DCL||01:26.952||5||107|
|74||Mateusz Sklorz||MK Racing Experience||01:26.958||2||130|
|75||Philipp Streib||ANGRY BIRDS RACING||01:26.973||5||50|
|76||Valerii Mikhailovskii||Desperate Measures Armamentario||01:26.994||9||48|
|77||Jørgen Olsen||Gamle Læfsa Racing||01:26.997||3||40|
|78||Daniel VanderLinde||Goat Racing #1||01:27.003||5||25|
|79||Simon Speth||Shaun Clarke Racing #302||01:27.012||3||21|
|80||Sergio Mendez||Shaun Clarke Racing #34||01:27.027||0||131|
|81||Amir Khassetarash||Iran Racing Team||01:27.054||9||183|
|82||Matthew Stevens||Noobgamerz.com #22||01:27.069||2||32|
|83||Stéphane Greffet||Keepers of the Pace||01:27.087||5||97|
|84||Kulakov Eugene||BeesWax Racing BeeAve||01:27.090||2||39|
|85||Gernot Brandl||Pink Pork Racing||01:27.093||14||113|
|86||Alan Barella||Team Racing Point Team Racing Point||01:27.102||11||239|
|87||Mario Bernardis||Karimbabimba Motorsport merc'ing||01:27.105||5||73|
|88||Nico Prime||ANGRY BIRDS RACING||01:27.117||15||39|
|89||James Reilly||Cabrón Fiber Racing||01:27.126||10||18|
|90||Alasdair Lecky||Alpha Corse||01:27.135||5||18|
|91||Alexandre Idjeri||EMOS Racing Team||01:27.162||11||131|
|92||Jamie Ellis||The Brexit Bois Purple||01:27.168||5||64|
|93||Berno Reitsma||Keepers of the Pace||01:27.189||9||114|
|94||vladimiro ruggiero TRP||Team Racing Point 2 Team Racing Point||01:27.198||5||260|
|95||Travis Hicken||NSK Black||01:27.243||1||133|
|96||Richard Phillips||Noobgamerz.com #22||01:27.258||5||24|
|97||Corentin Ferbours||EMOS Racing Team||01:27.279||3||118|
|98||Nigel Aarts||Frikandel Motorsport||01:27.282||17||48|
|99||Adam Bowers||Last Minute Racing||01:27.294||7||33|
|100||Jerzy Wawrzyczek||Spanco Racing||01:27.321||2||54|
|101||Tommaso Maffei||Team Need4Beer||01:27.324||10||54|
|102||Lukáš Rozsypal||Ryty Racing||01:27.330||2||23|
|103||Felipe Vicini||Cabrón Fiber Racing||01:27.339||4||112|
|104||Cristian Lotito||Team Need4Beer||01:27.348||17||81|
|105||Matias Martinez||Weichafes Racing Team Weichafes Racing Team||01:27.363||0||30|
|106||Alexander Malatskovskiy||AKKO Racing Team Silver||01:27.366||7||85|
|107||Ruben Willems||Mode11 Racing||01:27.390||1||83|
|108||Brian Schekkerman||Fastlane simracing||01:27.402||10||75|
|109||Matthew Reidy||Goat Racing #1||01:27.408||0||67|
|110||Mikael Uusi-Illikainen||VL Racing||01:27.429||7||80|
|111||Arash Azami||Iran Racing Team||01:27.432||0||306|
|112||Tomas Šyvokas||Beaver Grease Racing||01:27.498||11||51|
|113||Scott Cranston||Northern Ireland Nighthawks||01:27.510||12||10|
|114||Rikka Takanashi||Karimbabimba Motorsport merc'ing||01:27.555||11||17|
|115||Erik Westerhof||Slow Patrol Racing SPR||01:27.558||9||125|
|116||Alireza Ebrahimian||Iran Racing Team||01:27.561||4||164|
|117||Mantas Armalas||Beaver Grease Racing||01:27.570||1||35|
|118||Jacob Jenner||Team IRL||01:27.579||3||76|
|119||Arnas Morkys||Beaver Grease Racing||01:27.618||2||73|
|120||Dennis Werkman||Mode11 Racing||01:27.621||2||59|
|121||Alex Leif||Shaun Clarke Racing #34||01:27.624||3||22|
|122||Sergey Vilchinski||AKKO Racing Team Silver||01:27.648||2||43|
|123||Rob Jackson||FF Motorsports Badger Sport||01:27.657||8||27|
|125||NynS||BeesWax Racing Probeesional #3||01:27.681||1||10|
|126||Niels Juyn||Keepers of the Pace||01:27.714||7||34|
|127||Wiktor Nykaza||Spanco Racing||01:27.717||10||55|
|128||Kiki Mac||Celtic Bromance||01:27.744||1||10|
|129||Daniel Williamson||Pass on Da grass 2 Donny||01:27.750||4||12|
|130||Juan Peredo||Weichafes Racing Team Weichafes Racing Team||01:27.759||4||137|
|131||Stefan Dankelman||Slow Patrol Racing SPR||01:27.765||12||170|
|132||Alex McIntyre||NSK Black||01:27.771||1||59|
|134||Chris Gooch||Mystic Turtles||01:27.822||17||33|
|135||Scott Ullmann||Northern Ireland Nighthawks||01:27.861||2||20|
|136||Edgardo Donoso||Weichafes Racing Team Weichafes Racing Team||01:27.885||6||38|
|137||Matteo Bezzu||Team Need4Beer||01:27.894||0||157|
|138||Ricardo Marramaque||PTX ADFafe||01:27.909||4||50|
|139||Kamil Świergot||MK Racing Experience||01:27.930||9||31|
|140||StevieB Beeswax Racing||BeesWax Racing BeeAve||01:27.945||4||167|
|141||Harald Klöppelmann||Karimbabimba Motorsport Reit er Die||01:27.957||4||46|
|142||Richi Gyan||Indian Racing Community Average Midfield Enjoyers||01:27.990||8||75|
|143||Daniel MartinezT||BeesWax Racing Probeesional #3||01:27.993||0||61|
|144||Michal Augustynek||No time to pee||01:27.996||14||155|
|145||Ian Brown||Noobgamerz "A" Team||01:28.014||15||83|
|146||Kaz Dambrauskis||Beaver Grease Racing||01:28.014||5||19|
|147||Lassi Hintsala||VL Racing||01:28.032||4||89|
|148||. Dipanshu||Indian Racing Community Average Midfield Enjoyers||01:28.047||0||126|
|149||Carlos Duarte||PTX ADFafe||01:28.074||10||81|
|150||Nicolas Armijo||Weichafes Racing Team Weichafes Racing Team||01:28.080||9||174|
|151||Raj Deepak||Indian Racing Community Average Midfield Enjoyers||01:28.080||5||96|
|152||Artur Myszka||No time to pee||01:28.119||2||58|
|153||Alastair Baldwin||Celtic Bromance 2: Electric Boogaloo||01:28.200||6||38|
|154||Matt Cooley||Celtic Bromance 2: Electric Boogaloo||01:28.203||15||8|
|155||William Moore||Cabrón Fiber Racing||01:28.284||0||17|
|156||Kristers jogurc||Celtic Bromance 2: Electric Boogaloo||01:28.329||11||16|
|157||A Olin||QV Motorsports V12 Ara Ara Onee-san||01:28.338||3||104|
|158||Sid Govindarajan||Indian Racing Community DCL||01:28.344||6||45|
|159||Prathamesh Tangeti||Indian Racing Community DCL||01:28.362||5||113|
|160||Michael Martin||Shaun Clarke Racing #34||01:28.374||22||38|
|161||Bozygrzmot Gniewomirski||Wheelbarrow Racing Team||01:28.374||7||23|
|162||Jake Mills||Celtic Bromance||01:28.392||8||26|
|163||Mason Temminck||NSK Black||01:28.413||5||38|
|164||Ashley Coupland||FF Motorsports Badger Sport||01:28.491||14||19|
|165||Lord Nem||BeesWax Racing Probeesional #3||01:28.533||3||7|
|166||Alan Gooch||Mystic Turtles||01:28.620||40||61|
|167||Allen Lee||Wakka Wakka Racing Development||01:28.638||0||8|
|168||Jorgen Tips||Slow Patrol Racing SPR||01:28.641||15||65|
|169||Zamfir Radu||QV Motorsports V12 Ara Ara Onee-san||01:28.650||3||26|
|170||Robert Walton||WW Motorsport||01:28.764||8||52|
|171||Jake Wright||WW Motorsport||01:28.776||21||48|
|172||Daan Pepels||Alpha Corse||01:28.815||5||36|
|173||Reid Aldred||Karimbabimba Motorsport Reit er Die||01:28.908||10||68|
|174||JP Mc Kinley||Celtic Bromance||01:28.962||4||16|
|176||Daniel Verçosa||QV Motorsports V12 Ara Ara Onee-san||01:29.064||0||23|
|177||Nick Touc||Noobgamerz "A" Team||01:29.616||0||53|
|178||Ulmer Gallium||Wakka Wakka Racing Development||01:31.686||10||10|
|179||Tim Schneider||NSK Black||01:31.995||6||6|
|#||Team||Class||Car||Team Avg Best||Gap to #1||Gap||Rank||Valid|
|1||FTW Racing - RacingSimTools.com||GT3||01:25.707||00.000||00.000||1||3 / 3|
| Luis Fly|
|2||Karimbabimba Motorsport Oops I Porsched it again||GT3||01:25.716||00.009||00.009||1||2 / 2|
| Ryan McIntosh|
|3||Fingland||GT3||01:25.907||00.200||00.191||1||3 / 3|
| Matt Kennedy|
|4||PPR Esports Purple||GT3||01:26.039||00.332||00.132||1||3 / 3|
| Marco Macrì|
|5||RacingSimTools eSport Black||GT3||01:26.058||00.351||00.019||1||3 / 3|
| Nicolas Alvarado|
|6||CRN CRN T1||GT3||01:26.181||00.474||00.123||1||4 / 4|
| Nikolas Taylor|
|7||Dalking Community||GT3||01:26.185||00.478||00.004||1||3 / 3|
| Darren King|
Jan Willem Van Ommen
|8||Jardier Community PRO||GT3||01:26.226||00.519||00.041||1||2 / 2|
| Jaroslav Honzik|
|9||jNSzki's garage||GT3||01:26.358||00.651||00.132||1||3 / 3|
| Jesse Kauppinen|
|10||Simsport Racing Team #1||GT3||01:26.431||00.724||00.073||1||3 / 3|
| Jannik Möller|
|11||SimBrothers #1||GT3||01:26.454||00.747||00.023||1||3 / 3|
| Niclas Nordqvist|
|12||SimBrothers #2||GT3||01:26.511||00.804||00.057||1||3 / 3|
| Andreas Karlsson|
|13||Sensible Racing||GT3||01:26.531||00.824||00.020||1||3 / 3|
| Ersan Yilmaz|
|14||podium pace setters||GT3||01:26.580||00.873||00.049||1||3 / 3|
| Kieran Prendergast|
|15||Pink Pork Racing||GT3||01:26.680||00.973||00.100||1||3 / 3|
| Benoît Harwood|
|16||Shaun Clarke Racing #302||GT3||01:26.682||00.975||00.002||1||3 / 3|
| Jussi Neirola|
|17||DSP eSport||GT3||01:26.685||00.978||00.003||1||2 / 2|
| Vincenzo Sorice|
|18||Team Racing Point Team Racing Point||GT3||01:26.698||00.991||00.013||1||3 / 3|
| Jacopo Pedrana|
|19||Desperate Measures Armamentario||GT3||01:26.722||01.015||00.024||1||2 / 2|
| Vladimir Zavadsky|
|20||The Brexit Bois Purple||GT3||01:26.752||01.045||00.030||2||2 / 3|
| Tommy Schets|
|21||Fastlane simracing||GT3||01:26.829||01.122||00.076||1||3 / 3|
| Sem Smeets|
Vince van Meerveld
|22||Gamle Læfsa Racing||GT3||01:26.851||01.144||00.022||1||3 / 3|
| Tormod Kristoffersen|
|23||Team Racing Point 2 Team Racing Point||GT3||01:26.867||01.160||00.016||1||3 / 3|
| Sergio Piperata [TRP]|
vladimiro ruggiero TRP
|24||Frikandel Motorsport||GT3||01:26.919||01.212||00.052||1||2 / 2|
| Juan Diaz|
|25||Team IRL||GT3||01:26.959||01.252||00.040||1||3 / 3|
| Philip Ansell|
|26||Last Minute Racing||GT3||01:26.988||01.281||00.029||1||3 / 3|
| Atakan Acar|
|27||ANGRY BIRDS RACING||GT3||01:27.001||01.294||00.013||1||3 / 3|
| Christian Fäth|
|28||Goat Racing #1||GT3||01:27.003||01.296||00.002||1||4 / 4|
|29||Ryty Racing||GT3||01:27.060||01.353||00.056||1||2 / 2|
| Simon Beeg|
|30||Noobgamerz.com #22||GT3||01:27.163||01.456||00.103||1||2 / 2|
| Matthew Stevens|
|31||Iran Racing Team||GT3||01:27.164||01.457||00.000||1||4 / 4|
| Mostafa Ranjbar|
|32||EMOS Racing Team||GT3||01:27.220||01.513||00.056||1||2 / 2|
| Alexandre Idjeri|
|33||MK Racing Experience||GT3||01:27.231||01.524||00.010||1||3 / 3|
| Krzysiek Juszczak|
|34||Mode11 Racing||GT3||01:27.278||01.571||00.047||1||3 / 3|
| Dimitri De Cnuydt|
|35||Spanco Racing||GT3||01:27.280||01.573||00.002||1||3 / 3|
| Krzysztof Witkowski|
|36||Keepers of the Pace||GT3||01:27.330||01.623||00.050||1||3 / 3|
| Stéphane Greffet|
|37||Karimbabimba Motorsport merc'ing||GT3||01:27.330||01.623||00.000||1||2 / 2|
| Mario Bernardis|
|38||PTX ADFafe||GT3||01:27.450||01.743||00.120||1||3 / 3|
| Pedro Monteiro|
|39||AKKO Racing Team Silver||GT3||01:27.507||01.800||00.057||2||2 / 3|
| Alexander Malatskovskiy|
|40||Wheelbarrow Racing Team||GT3||01:27.516||01.809||00.009||1||2 / 2|
| Natan Wisniewski|
|41||BeesWax Racing BeeAve||GT3||01:27.517||01.810||00.001||1||2 / 2|
| Kulakov Eugene|
StevieB Beeswax Racing
|42||Team Need4Beer||GT3||01:27.522||01.815||00.004||1||3 / 3|
| Tommaso Maffei|
|43||Cabrón Fiber Racing||GT3||01:27.583||01.876||00.061||1||3 / 3|
| James Reilly|
|44||Shaun Clarke Racing #34||GT3||01:27.675||01.968||00.092||1||3 / 3|
| Sergio Mendez|
|45||Beaver Grease Racing||GT3||01:27.675||01.968||00.000||1||4 / 4|
| Tomas Šyvokas|
|46||Northern Ireland Nighthawks||GT3||01:27.685||01.978||00.010||1||2 / 2|
| Scott Cranston|
|47||VL Racing||GT3||01:27.730||02.023||00.045||1||2 / 2|
| Mikael Uusi-Illikainen|
|48||Pass on Da grass 2 Donny||GT3||01:27.750||02.043||00.019||2||1 / 2|
| Daniel Williamson||01:27.750|
|49||Weichafes Racing Team Weichafes Racing Team||GT3||01:27.771||02.064||00.021||1||4 / 4|
| Matias Martinez|
|50||Indian Racing Community DCL||GT3||01:27.886||02.179||00.114||1||3 / 3|
| Kashish Khandelwal|
|51||Alpha Corse||GT3||01:27.975||02.268||00.089||1||2 / 2|
| Alasdair Lecky|
|52||Slow Patrol Racing SPR||GT3||01:27.988||02.281||00.013||1||3 / 3|
| Erik Westerhof|
|53||Indian Racing Community Average Midfield Enjoyers||GT3||01:28.039||02.332||00.051||1||3 / 3|
| Richi Gyan|
|54||No time to pee||GT3||01:28.057||02.350||00.018||1||2 / 2|
| Michal Augustynek|
|55||BeesWax Racing Probeesional #3||GT3||01:28.069||02.362||00.011||1||3 / 3|
|56||FF Motorsports Badger Sport||GT3||01:28.074||02.367||00.005||1||2 / 2|
| Rob Jackson|
|57||NoobGamerz.com||GT3||01:28.144||02.437||00.070||1||3 / 3|
| trevor byford|
|58||Mystic Turtles||GT3||01:28.221||02.514||00.077||1||2 / 2|
| Chris Gooch|
|59||Celtic Bromance 2: Electric Boogaloo||GT3||01:28.244||02.537||00.023||1||3 / 3|
| Alastair Baldwin|
|60||Celtic Bromance||GT3||01:28.366||02.659||00.122||1||3 / 3|
| Kiki Mac|
JP Mc Kinley
|61||Karimbabimba Motorsport Reit er Die||GT3||01:28.432||02.725||00.066||1||2 / 2|
| Harald Klöppelmann|
|62||QV Motorsports V12 Ara Ara Onee-san||GT3||01:28.684||02.977||00.251||1||3 / 3|
| A Olin|
|63||WW Motorsport||GT3||01:28.770||03.063||00.086||1||2 / 2|
| Robert Walton|
|64||Noobgamerz "A" Team||GT3||01:28.815||03.108||00.045||1||2 / 2|
| Ian Brown|
|65||NSK Black||GT3||01:28.855||03.148||00.040||1||4 / 4|
| Travis Hicken|
|66||Wakka Wakka Racing Development||GT3||01:30.162||04.455||01.306||1||2 / 2|
| Allen Lee|
|67||Wiet und Wier Racing test||00:00.000||5||0 / 1|
|1||Fingland|| Matt Kennedy|
|2||Karimbabimba Motorsport Oops I Porsched it again|| Nico Uhl|
|3||FTW Racing - RacingSimTools.com|| Luca Waidelich|
|4||Jardier Community PRO|| Valentin Barrier|
|5||Dalking Community|| Darren King|
Jan Willem Van Ommen
|6||RacingSimTools eSport Black|| Jake Moore|
|7||jNSzki's garage|| Antti Salonen|
|8||SimBrothers #1|| Niclas Nordqvist|
|9||Shaun Clarke Racing #302|| Simon Speth|
|10||SimBrothers #2|| Andreas Karlsson|
|11||Team Racing Point Team Racing Point|| Jacopo Pedrana|
|12||ANGRY BIRDS RACING|| Philipp Streib|
|13||Gamle Læfsa Racing|| Jørgen Olsen|
|14||Sensible Racing|| Ismail Guneysu|
|15||Simsport Racing Team #1|| Jannik Möller|
|16||Frikandel Motorsport|| Nigel Aarts|
|17||Pink Pork Racing|| Gernot Brandl|
|18||Team IRL|| Josh Merrin|
|19||Desperate Measures Armamentario|| Valerii Mikhailovskii|
|20||Noobgamerz.com #22|| Richard Phillips|
|21||Team Racing Point 2 Team Racing Point|| vladimiro ruggiero TRP|
Sergio Piperata [TRP]
|22||Last Minute Racing|| Jordon Watson|
|23||EMOS Racing Team|| Corentin Ferbours|
|24||Goat Racing #1|| Brendan Hmiel|
|25||Iran Racing Team|| Amir Khassetarash|
|26||The Brexit Bois Purple|| Jamie Ellis|
|27||Ryty Racing|| Lukáš Rozsypal|
|28||Fastlane simracing|| Vince van Meerveld|
|29||CRN CRN T1|| Steven Robins|
|30||DSP eSport|| Vincenzo Sorice|
|31||PPR Esports Purple|| Nicolas Bosselet|
|1||Shaun Clarke Racing #34|| Michael Martin|
|2||Mode11 Racing|| Dimitri De Cnuydt|
|3||Spanco Racing|| Jerzy Wawrzyczek|
|4||Team Need4Beer|| Tommaso Maffei|
|5||Keepers of the Pace|| Berno Reitsma|
|6||Northern Ireland Nighthawks|| Scott Ullmann|
|7||PTX ADFafe|| Pedro Monteiro|
|8||Beaver Grease Racing|| Tomas Šyvokas|
|9||Mystic Turtles|| Alan Gooch|
|10||FF Motorsports Badger Sport|| Ashley Coupland|
|11||Cabrón Fiber Racing|| Felipe Vicini|
|12||VL Racing|| Mikael Uusi-Illikainen|
|13||Karimbabimba Motorsport merc'ing|| Mario Bernardis|
|14||BeesWax Racing BeeAve|| Kulakov Eugene|
StevieB Beeswax Racing
|15||Celtic Bromance|| Kiki Mac|
JP Mc Kinley
|16||MK Racing Experience|| Krzysiek Juszczak|
|17||Slow Patrol Racing SPR|| Stefan Dankelman|
|18||QV Motorsports V12 Ara Ara Onee-san|| Zamfir Radu|
|19||Indian Racing Community DCL|| Kashish Khandelwal|
|20||Indian Racing Community Average Midfield Enjoyers|| . Dipanshu|
|21||Weichafes Racing Team Weichafes Racing Team|| Edgardo Donoso|
|22||Celtic Bromance 2: Electric Boogaloo|| Matt Cooley|
|23||Noobgamerz "A" Team|| Ian Brown|
|24||NoobGamerz.com|| Daniel Crinson|
|25||BeesWax Racing Probeesional #3|| NynS|
|26||Karimbabimba Motorsport Reit er Die|| Reid Aldred|
|27||WW Motorsport|| Robert Walton|
|28||Wakka Wakka Racing Development|| Allen Lee|
|29||No time to pee|| Michal Augustynek|
|30||Alpha Corse|| Alasdair Lecky|
|31||NSK Black|| Alex McIntyre|