8 Hours of Cheshire
- Signups open: 22.04.2021 17:00 GMT -- 18:00 BST -- 19:00 CEST
- Signups closure and squads locked: 05.05.2021 18:00 GMT -- 19:00 BST -- 20:00 CEST
- Race day: 08.05.2021 (Saturday)
- Qualifying server open: 30.04.2021 - 17:00 GMT -- 18:00 BST -- 19:00 CEST
- Qualifying server close: 07.05.2021 - 20:59 GMT -- 21:59 BST -- 22:59 CEST
- Pre-race practice session: 08.05.2021 (Saturday) - 11:00 GMT -- 12:00 BST -- 13:00 CEST - 2 hours
- Race: 08.05.2021 (Saturday) - 13:00 GMT -- 14:00 BST -- 15:00 CEST - 8 hours
- Green flag: approx. - 13:05 GMT -- 14:05 BST -- 15:05 CEST
- In-game time of day/weather information:
- Qualifying conditions: SATURDAY 15:00 in-game time, 23 degrees ambient temperature, 29 degress track temperature with non-changing conditions ("isFixedConditionQualification": 1,) cloud level: 0.5.
- Race conditions: SATURDAY 13:00 in-game time, 16 degrees average ambient temperature, cloud level: 0.7, weather randomness: 5, rain level: 0.2. Rain amount limited to 2/3rds of the maximum value (preventing thunderstorms
- Race day weather forecast:
- On race day we are expecting an overcast sky, akin to what many people would call a "typical british weather". Drivers are expected to be prepared for potentially wet conditions. Concessions made to the car setups are to be expected from the team's engineers in order to handle some standing water.
- Event-specific rules:
- Minimum of 2 drivers per team
- Maximum of 4 drivers per team
- 6 mandatory pit stops
- Maximum stint time - 3 hours
- No limitation on the maximum driving time of a single driver
- No limitation on tire sets
- Refueling time not fixed
- Race server settings:
- Custom BOP:
- BMW M4 GT4 +45kg
- Chevrolet Camaro GT4.R +40kg
- McLaren 570S GT4 +35kg
- Porsche 718 Cayman GT4 +10kg
- Qualifying structure:
- Detached averaged qualifying - Team members set their fastest lap time on the designated qualifying server, the resulting grid position is decided on the average of the fastest lap times set by the teammates.
- Teams will be split into “Qualifying rankings”, depending on the amount of drivers of the team that have participated in the qualifying. As an example for a 4-man team:
- Qualifying ranking 1 - all team members have set a time
- Qualifying ranking 2 - one team member has not set a time
- Qualifying ranking 3 - two team members have not set a time
- Qualifying ranking 4 - no team member has set a time
- Teams will be divided in three categories (Pro/Silver/AM) based on their qualifying results.
- Custom skins:
- A custom skin pack will be created by the coordinating team. This will allow you to share your custom livery with the other drivers participating in the event.
- Read about the rules of the skin pack - CLICK HERE
- The skin pack submission form can be accessed HERE
- The skin submission deadline is 07.05.2021 at 18:00 GMT
- Here is an overview of the servers we have set up for the event:
- ApexOnlineRacing.com #27 | 8 Hours of Cheshire | Solo practice #1 | #AORERP
- ApexOnlineRacing.com #28 | 8 Hours of Cheshire | Solo practice #2 (day 3) | #AORERP
- ApexOnlineRacing.com #29 | 8 Hours of Cheshire | Solo practice #3 (fixed conditions) | #AORERP
- ApexOnlineRacing.com #30 | 8 Hours of Cheshire | Solo practice (8x) | #AORERP
- ApexOnlineRacing.com #31 | 8 Hours of Cheshire | Solo practice (damp) | #AORERP
- ApexOnlineRacing.com #32 | 8 Hours of Cheshire | Solo practice (medium rain) | #AORERP
- ApexOnlineRacing.com #33 | 8 Hours of Cheshire | Solo practice (dark) | #AORERP
- ApexOnlineRacing.com #34 | 8 Hours of Cheshire | Team practice #1 | #AORERP
- ApexOnlineRacing.com #35 | 8 Hours of Cheshire | Team practice #2 (day 3) | #AORERP
- ApexOnline.Racing #36 | 8 Hours of Cheshire | Qualifying server #1 | #AORERQ
- ApexOnline.Racing #37 | 8 Hours of Cheshire | Qualifying server #2 | #AORERQ
- ApexOnline.Racing #38 | 8 Hours of Cheshire | Qualifying server #3 | #AORERQ
- ApexOnline.Racing #39 | 8 Hours of Cheshire | Race server #1 | #AORER
- The password to enter every server is Apex.
- During the signups, the solo practice will never enforce the car number or the car model. Team practice servers and qualifying servers will always enforce car number and model.
- Details of the server for the race will be published a couple of days before the actual race event.
- The entry lists for each of the servers will be updated periodically, usually once a day.
- Read how the teams and squad structure works here
- The event will feature live stewarding as per usual, more details on that in the Handbook.
- Your first person of contact for this event are - @Erzkbl9#2491 and @krop#6272 - on discord.
- 1.1 Live Stewarding
- 1.1.1Link to the form where you can create an enquiry: https://forms.gle/81o8T5XnNMD6s6yd9
- 1.1.2The event will feature live stewarding done by the AOR steward team.
- 1.1.3The process will be a bit different compared to the one used in the GT3 league, as the decision making has to be done fast. Neither of both teams will have the opportunity to give their personal opinion on the enquiries, therefore the team posting the enquiry will have to stay factual instead of explaining what - in their opinion - happened.
- 1.1.4Make sure that all members of your team have a functional recording solution ready before the start of the race.
- 1.1.5Instructions on which software to use to record incidents can be found in "how to record evidence"
- 1.2 How to report
- 1.2.1You have 30 minutes after the incident happened, to report it.
- 1.2.2To submit an enquiry, you have to first record and upload the evidence. Read the final few pages of this file to figure out how to record and upload the evidence. You can watch the replay of the race in the pause menu.
- 1.2.3The evidence of your steward enquiry must only show the chase cam and the onboard cam of all cars involved to ensure a seamless process for the stewards. You have to show what happen before the incident, the incident and after the incident (to show the stewards how many time has been lost). The Gear/Speed HUD must be activated to show the steward the input of the cars. (Example of valid evidence: YouTube link)
- 1.2.4If the evidence doesn’t contain only the chase cam and the onboard of all cars involved or the HUD, the enquiry will be refused.
- 1.2.5Afterwards, you need to complete the following Google Forms with the correct information (server number, number of the cars…)
- 1.2.6Once you have submitted the form, a steward will check if the enquiry if valid. If the enquiry is considered invalid, a message will appear in the “acc_race_control” discord chat stating that the enquiry is refused and why.
- 1.2.7The stewards will then debate and decide on a possible penalty for the enquiry. Once a decision has been made, it will be added to a queue of penalty.
- 1.2.8At regular intervals, the stewards will post a report on Discord including all the penalties of the enquiries judged. In this report will be listed the enquiries, the decision of these enquiries and the time of the next report.
Please note that every enquiry is either refused or closed. Enquiries are never lost, sending an enquiry more than once could end up in a penalty for your team.
Due to the length of the race and the possibility of a limited amount of stewards being available, it is possible a penalty is awarded later than you would normally expect.
- 1.4 Range of penalties
- 1.4.1No Further Action
- 1.4.25 second time penalty
- 1.4.310 second time penalty (awarded in-game as two 5 second penalties)
- 1.4.415 second time penalty
- 1.4.5Drive Through penalty
- 1.4.6Stop & Go 30 seconds (20/10)
- 1.5 What is penalized by the stewards
- 1.5.1Contact resulting in significant damage or a spin
- 1.5.2Push off the track
- 1.5.3Massive divebomb
- 1.5.4Unsafe rejoin
- 1.6 What won’t be looked at by the stewards
- 1.6.1Any Drive Through or Stop & Go penalties given by the game
- 1.7 Any imitation of the stewards and/or coordinators in the in-game chat will result in an instant kick of the responsible car.
- 2.1 Windows 10’s Game Bar
To use the Windows 10’s Game Bar it must be activated in the settings of your computer, in the Gaming section.
Then you can open it by pressing Windows+G and you can start the record by using the button on the top left.
Once your evidence is recorded, you can see it on the folder "Videos/Captures" of your computer.
As the result file is relatively big (~50MB for 30s) this method is preferred if you have a strong connection.
- 2.2 NVIDIA ShadowPlay
This method is to be used if you have a really strong connection, 30 seconds of video will result in a ~180MB file in higher quality, ~60MB in lower quality (prefer OBS if you need to reduce the file size).
To use NVIDIA ShadowPlay, you need to have Geforce Experience installed.(https://www.nvidia.com/fr-fr/geforce/geforce-experience/shadowplay/#download)
Then once in game you can press ALT+F9 to start/stop the recording, the resulting file will be available in "Videos/Assetto Corsa Competizione".
- 2.3 AMD ReLive
As we don’t have AMD material to test this method, we can’t say the size of the files but it is to be expected as the same size as NVIDIA ShadowPlay as the solution are similar.
To use this method, you need to use the latest AMD Software (https://www.amd.com/en/support).
You need to activate ReLive on the AMD Software.
Then, once in game, you can use CTRL+SHIFT+R to start/stop the recording, the resulting file will be in the folder "Videos/Radeon ReLive"
- 2.4 OBS
This method requires more configuration but it will result in the lighter video files (2.5MB for 30s) making it better if you have a slow connection.
Start by downloading the latest version of OBS on their website https://obsproject.com/.
Once the software is installed and started, you need to add a display source. This solution is not optimal on the performance but it is not the focus of this guide, the goal is to make it simple.
Validate the two windows, make sure it is setup to your correct screen. Then open the settings and go to “Output” and define the “Video Bitrate” on 1000kbps.
Then in the “Video” section, edit “Output (Scaled) Resolution to "852x480" and "Common FPS Values" to "24 NTSC".
Then you can use the “Start Recording” and “Stop Recording” button to record your evidence. The resulting file will be available in the “Videos” folder of your computer.
- 3.1 Streamable
This one doesn’t require an account. Go to https://streamable.com/ then select "Upload a video file". Choose the video file on your computer then copy the link and paste it in the form.
- 3.2 Youtube
Using Youtube require a Google account. Go to https://www.youtube.com then click on upload button.
Select the video file on your computer.
Then select "No, it’s not made for kids" and copy the link in your clipboard.
Click Next two times then select "Unlisted" then "Save".
You can then paste the Youtube link in the form.
- 4.1 What does "Maximum stint time of X minutes" mean?
You have to pit before the X minutes run out. You don't have to necessarily change the drivers or even complete the service - the stint timer is frozen when entering the lane and gets reset every time the car drives through it, apart from when serving a penalty. This also means that if it’s strategically feasible for your team, you can extend the stint if you still have enough fuel in the tank.The timer should be visible on the top left of your HUD. The car's Racelogic display can also be cycled to show the current stint time on the dashboard.
- 4.2 Does that mean I can solo the race?
No. We no longer accept drivers to drive endurance events solo.
- 4.3 (if applicable) Why is there a maximum stint time imposed in the first place?
Two reasons: The first one is that the real world series has the same rule as well, and the second one is that it balances out the more fuel efficient cars with the ones that have a drinking problem.
- 4.4 (if applicable) Why is the refuelling time fixed, and what does it mean?
It essentially means that every full-service stop will take 30 seconds (excluding repair time) because all the servicing and driver swapping is done simultaneously, regardless of how big your fuel tank is. In case the event does not have the refuelling time fixed, the time it takes to refill your car depends on the amount you want to put in. Refuelling in GT World Challenge is done simultaneously with the tire and driver changes and takes much less to complete than the other two tasks, so if you opt for a full stop, the pit will take 30 seconds anyway - so this only matters if you only want to fill up your car without changing the drivers or the tires.
- 4.5 One of my mates isn't going to turn up to the race, what now?
You have to remove him from your squad, otherwise your team will get disqualified if one of the drivers doesn't enter the car at all before the end of the race. You are also adviced to message a coordinator. More information can be found unter "Rules" 3.5.2.
- 4.6 What is the password?
Check the “Event Information” section.
- 4.7 How do I swap drivers?
There is an extensive tutorial on both the official ACC forums and in this official Kunos Guide. You have to do it using the MFD - cycle to the pit menu, then you have to move the cursor using your up and down buttons and then you can select different drivers using left and right. Don't have to "confirm" anything, just leave it on the name of the driver you want to switch seats with and pit. After the pit is done he'll get teleported into the car.
For more detailed issues or questions related to the game, please contact one of the coordinators or create a thread on the forum of the game developers:
Kunos Simulazioni - Official forum
- 5.1 Virtual mirror disappears after entering the car
Cycle through the views using the F1 button on your keyboard
- 5.2 After swapping drivers the camera ends up in a different car
Hold SHIFT and press left/right arrow keys to cycle views between the cars to cycle back to your vehicle
- 5.3 The HUD stint timer shows exaggerated/negative values
The bug is only visual, the in-game crew chief will alert you 10 and 5 minutes before your stint ends. The in-car Racelogic display also works properly regardless
- 5.4 My game crashes when I press setup while one of my teammates is driving
The only solution for now is: don’t press that button when you’re not the one controlling the car
Your main source of information should always be the AOR Discord.
If sudden changes to the event have to be made due to game updates, we will announce this in Discord through the @ACC Endurance Racer tag. We will then also update this manual if needed.
In general, the event specific rules outweigh any comparable rule mentioned in the rule handbook
The organizers of the event will always have the final say on matters not clearly explained in the rules/guidelines
The organizers of the event reserve the right to remove a squad from the event if the squad is identified as a "placeholder-entry", meaning that the squad, in it's current form, doesn't fulfill the criteria to participate in the event and is hence considered to be used to block a spot and prevent other squads from signing up.
In case of requests/questions:
If you have any questions or requests, please fill out the form linked below. This should be the first go-to to for example let the organizers make last-minute changes to the entrylists or in general get questions answered.
Click here to go to the Requests & Questions form
- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
- 1.1.3If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking an other car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Excessive weaving and blocking is not allowed. As soon as a driver is in striking distance behind you, you are supposed to choose and stick to one line. When defending from another car, choose a line on the track and stick to it. Do not force a chasing car off the track by leaving it too little room. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2It is generally accepted that the attacker must be at least halfway alongside the defender when they reach the apex to have a reasonable claim to this piece of track.
- 1.3.3The defending driver is required to make their defending move early enough for the attacking driver to react accordingly. Making the move too late might result in a crash.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised by the stewarding team.
- 1.4.2Penalties applied by the game for excessive corner cutting can range from a drive-through to a stop-and-go penalty. Your team is required to serve those penalties within 3 race laps, as defined by the game. These penalties are not protestable.
- 1.5 Qualifying etiquette
- 1.5.1In the case of regular qualifying sessions, it is your own responsibility to find some free space on the track when starting your outlap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap. Excessive flashing is not allowed, however, and can result in a grid penalty applied before the race.
- 1.5.2Some events will feature qualifying sessions ran on a separate server for a week before the race actually begins. Those will be timed-average sessions, in which all of the drivers in the squad are required to complete a fast lap on. They will also be used to place your squad in a tier in case the race will be separated.
- 1.5.3In the case of superpole qualifying sessions, AKA “Pole Shootouts”, the selected driver representing the squad will be required to follow the instructions made by the coordinators conducting the session through the in-game chat. Cars will be let out in reverse grid order and will be spaced out so that they won’t meet each other on the track.
- 1.6 Spatial Awareness
- 1.6.1You are only allowed to ignore the pit entry and pit exit line if you don't create a dangerous situation. This means that on the start/finish straight, you are allowed to cross the white pit lane lines (when not performing a pit stop), but you should make sure you don't endanger other drivers.
- 1.6.2If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst a competitor is close, you have to brake and stay on the brake to avoid your car rolling randomly back onto or over the track. Failing to do so may result in a penalty.
- 1.6.3If your car is sent into a spin, hit the brakes in order to avoid your car from veering into an unpredictable course. During stewarding, failing to do so will be taken into account and can result in a more severe punishment.
- 1.6.4If you go off the track, rejoin in a manner that is both safe and in no way a danger to other competitors.
- 1.6.5Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows and the radar enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
- 2.1.2In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting/braking early, and/or giving up the corner and racing line to let the lapping car pass. Blatantly refusing to let the car behind pass you, will most likely result in a penalty. Tight corners and chicanes are not considered safe places to let a car through. Also, you can see if the driver is a lap higher than you by looking at the relative board - the driver’s name will be highlighted by an orange colour, instead of a regular white name.
- 2.1.3As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to pass the driver being lapped, and should let the lapping car pass at the next safe available opportunity.
- 2.1.4Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.5If you are faster than a car that lapped you, you are allowed to try and unlap yourself. But keep in mind the following rules too: At all times - if you are under blue flags - you are not allowed to defend. So if you don't get away from the same car, blue flags will mean that you are not allowed to defend (if the other car makes an attempt to lap you). Follow the regular rules of overtaking and don't go for a dive bomb on the inside.
- 2.2 Multiclass racing
- 2.2.1In the case of multiclass events, the driver of the faster car is always the one responsible for making a safe pass on the slower car.
- 2.2.2The driver of the slower class car is advised to use the turn indicators to indicate the direction in which he’s going to go in order to let the faster class car by.
- 2.2.3At all times, the slower class car is required to stick to one racing line and not change his direction erratically.
- 2.2.4Passes on slower cars don’t have to be done immediately, both parties involved are advised to pick the next straight or more relaxed section of the track as the overtaking area.
- 2.3 Pit stops
- 2.3.1Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
- 2.3.2A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
- 2.3.3Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
- 2.3.4Use of turn indicators is once again strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder).
- 2.3.5The pit stop strategy is open by default unless stated otherwise in the event thread. You can choose to change the tires, drivers and refill you car at your team’s discretion.
- 2.4 Inclement weather and night time racing
- 2.4.1Endurance races are expected to stretch longer time frames, often continuing into the night. As such, turning on your headlamps should the night fall is required and will also be policed by the game. If the driver continues to drive the car with headlamps turned off, the game will automatically issue a "meatball" (Black flag with an orange circle) penalty after 3 laps, disqualifying the car as unfit to race.
- 2.4.2If for whatever reason your headlamps are broken while in night time, the game will also automatically advise you to pit for repairs - should you fail to do so, you will be disqualified by the game on the same grounds as not having your headlamps on.
- 2.4.3It is encouraged to use a version of the car with additional endurance lighting to improve night time visibility.
- 2.4.4Should rain occur, the drivers are required to turn on both regular lighting and the rain light. If a driver is spotted driving without one, he will be first issued a warning before getting penalized.
- 2.5 Returning to the garage
- 2.5.1If at any point during qualifying you want to return to the garage, either drive your car completely off the track and use the “back to garage” option or drive into the pit lane first. The former option is strongly encouraged in case your car gets damaged to the point where it is no longer safe to drive it back while avoiding incoming traffic.
- 2.5.2Using the “back to garage” option in race sessions is only allowed in case your car is either impossible to drive or would be very hard to limp back to the pit lane in order to commence repairs. The game will automatically freeze your controls if you do so for a set period of time, serving as a penalty for using the aforementioned option.
- 2.6 In-Game Disqualification
In-game disqualifications can not be removed while the event is ongoing.
- 2.7 Widget formation lap/start
- 2.7.1Drivers are at all times supposed to strictly follow the instructions given by the in-game widget.
- 2.7.2Drive through penalties awarded by the game will not be reverted.
- 3.1 Communication
- 3.1.1All members of the squad are expected to be present on the AOR discord server and have the "aorACC" and "ACC_Endurance" roles claimed through the #game-assignment and #acc-assignment channels. Squads may be removed if there is no way to contact them through the AOR Discord.
- 3.1.2Driver briefings will be in form of a short post made by the coordinators before the respective sessions. Not being up to date due to not bothering to read them cannot be used as an excuse.
- 3.1.3Once the race has started, drivers are expected to no longer use the in-game chat function until the race has ended (for all drivers). Not obeying this rule may result in a penalty. It is advised to have the in-game chat pop-ups enabled, so messages written by the coordinators are being read.
- 3.2 Lobby etiquette
- 3.2.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases disqualified from the race.
- 3.2.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.2.3Respect the coordinators. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
- 3.3 Race etiquette
- 3.3.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.3.2If another driver does something you feel is against the rules, report it through the live stewarding form rather than argue about it over the voice chat, game chat, discord or in the forums post race.
- 3.3.3If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.
- 3.3.4Wait until everyone has finished the session, both qualifying and race, to discuss the race either on Discord or using the in-game chat.
- 3.3.5The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
- 3.3.6Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.
- 3.4 Rage-quitting
- 3.4.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.4.2Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice.
- 3.4.3Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the league - see Connection and Lag under Participation.
- 3.5 Quitting
- 3.5.1If your squad wants to sign out of an event, please do so by removing all drivers from your squad and inform a coordinator about it.
- 3.5.2The same principle applies to drivers - if there is a driver in your squad that can't attend the event, remove the driver from your squad and inform a coordinator about it, so that the entry lists for the servers can be updated - failing to do so will automatically disqualify your team by the end of the race.
|astur celta sim racing||GT4||KTM X-Bow GT4 (2016)||69|
|BeesWax Racing||Beeswax #1||GT4||Mercedes AMG GT4 (2016)||833|
|Blackdove Racing||437||GT4||Porsche 718 Cayman GT4 (2019)||437|
|DarkSynth Racing||GT4||Porsche 718 Cayman GT4 (2019)||29|
|Desperate Measures||GT4||Porsche 718 Cayman GT4 (2019)||777|
|E-Sport Designs||GT4||Porsche 718 Cayman GT4 (2019)||22|
|Fastlane simracing||GT4||Porsche 718 Cayman GT4 (2019)||992|
|GG17 Simracing||Team Bronze||GT4||Porsche 718 Cayman GT4 (2019)||117|
|Hela Gewürzketchup Racing||Delikat||GT4||Porsche 718 Cayman GT4 (2019)||60|
|Jolly Roger Racing||18||GT4||Porsche 718 Cayman GT4 (2019)||18|
|Jolly Roger Racing||20||GT4||KTM X-Bow GT4 (2016)||20|
|Karimbabimba Motorsport||#1||GT4||Mercedes AMG GT4 (2016)||17|
|Karimbabimba Motorsport||Shlugabum||GT4||Maserati MC GT4 (2016)||420|
|Macleod Racing Team||GT4||Audi R8 LMS GT4 (2018)||741|
|Northern Ireland Nighthawks||GT4||Aston Martin Vantage GT4 (2018)||108|
|Pulse SimSport||GT4||Ginetta G55 GT4 (2012)||52|
|R&D - Racing||GT4||Audi R8 LMS GT4 (2018)||137|
|Rebel Racing By OGN||GT4||Mercedes AMG GT4 (2016)||34|
|RND RACING TEAM||ARENDI MAKINE||GT4||BMW M4 GT4 (2018)||97|
|Romania Racing Team||Romania Racing Team||GT4||Porsche 718 Cayman GT4 (2019)||324|
|Scuderia Smithy||GT4||Ginetta G55 GT4 (2012)||21|
|SimRacingXP||TheLegend27 by SRXP||GT4||Mercedes AMG GT4 (2016)||27|
|SlowIn SlowOut Motorsport||GT4||BMW M4 GT4 (2018)||737|
|SOP Esports Racing||Camaro||GT4||Chevrolet Camaro GT4 (2017)||407|
|SOP Esports Racing||Porsche||GT4||Porsche 718 Cayman GT4 (2019)||33|
|The Brexit Bois||Blue||GT4||Ginetta G55 GT4 (2012)||89|
|The Brexit Bois||Purple||GT4||Ginetta G55 GT4 (2012)||88|
|UPB Drive||GT4||BMW M4 GT4 (2018)||57|
|Vanwall Simsport||GT4||Maserati MC GT4 (2016)||11|
|WB Racing||GT4||Porsche 718 Cayman GT4 (2019)||174|
|Yeet Gaming||GT4||Chevrolet Camaro GT4 (2017)||14|
|1||Florian Bauer||E-Sport Designs||01:40.974||4||63|
|2||Ata Aydogan||Rebel Racing By OGN||01:41.196||1||53|
|3||Tom Reiher||E-Sport Designs||01:41.211||5||18|
|4||Marlon Andrade||Vanwall Simsport||01:41.313||2||95|
|5||Tristan Bollwinkel||R&D - Racing||01:41.331||3||5|
|6||Martin Ulrik||Macleod Racing Team||01:41.466||5||33|
|7||Tommy Schets||The Brexit Bois Purple||01:41.532||5||59|
|8||Jonathan Seville||Pulse SimSport||01:41.571||9||73|
|9||Marc Elgaard||Macleod Racing Team||01:41.580||9||11|
|10||Fatih Sarıkaya||Rebel Racing By OGN||01:41.676||1||151|
|11||Jacob Langevin||Jolly Roger Racing 20||01:41.736||3||185|
|12||Mike Fritz||Jolly Roger Racing 20||01:41.736||0||80|
|13||Benjamin Krautter||Scuderia Smithy||01:41.781||11||16|
|14||Connor Wright||Vanwall Simsport||01:41.856||5||64|
|15||David Wressell||E-Sport Designs||01:41.889||1||91|
|16||Markus Hagel||Pulse SimSport||01:41.985||3||21|
|18||Jay Fang||Yeet Gaming||01:42.111||7||46|
|19||Hubert Szymański||SOP Esports Racing Camaro||01:42.123||2||24|
|20||Axel Kehr||R&D - Racing||01:42.135||23||12|
|21||Samir Foch||SOP Esports Racing Camaro||01:42.183||10||17|
|22||Axel Bernardinis||Scuderia Smithy||01:42.261||0||55|
|23||Rikka Takanashi||Karimbabimba Motorsport #1||01:42.276||4||41|
|24||Nazar Khrushch||Desperate Measures||01:42.294||8||28|
|25||Krzysztof Magun||GG17 Simracing Team Bronze||01:42.327||4||66|
|26||Myles Dixon||Pulse SimSport||01:42.360||8||9|
|27||Marcello Tocco||R&D - Racing||01:42.438||12||26|
|28||Jan Krautter||Scuderia Smithy||01:42.453||5||34|
|29||Liam Young||The Brexit Bois Purple||01:42.462||0||198|
|30||Aider Slow||Yeet Gaming||01:42.462||3||27|
|31||Jerzy Wawrzyczek||SlowIn SlowOut Motorsport||01:42.483||1||23|
|32||Ryan McIntosh||Karimbabimba Motorsport Shlugabum||01:42.507||14||13|
|33||Daniel Williamson||Jolly Roger Racing 18||01:42.522||9||85|
|34||Arda Keskin||RND RACING TEAM ARENDI MAKINE||01:42.528||13||136|
|35||Lars Richter||Blackdove Racing 437||01:42.549||8||93|
|37||Jordon Watson||WB Racing||01:42.651||9||13|
|38||Oskar Saaristo||SOP Esports Racing Camaro||01:42.672||10||24|
|39||Batuhan ANT||RND RACING TEAM ARENDI MAKINE||01:42.699||7||437|
|40||Dylan Gosselin||DarkSynth Racing||01:42.717||10||18|
|41||Keith Hemsoth||Blackdove Racing 437||01:42.747||10||50|
|42||Major BoJangles||Jolly Roger Racing 18||01:42.765||2||153|
|43||Orhun USLU||Rebel Racing By OGN||01:42.780||1||150|
|44||Jamie Ellis||The Brexit Bois Purple||01:42.819||1||57|
|45||Emir Ogan||Rebel Racing By OGN||01:42.858||6||128|
|46||Reid Aldred||Karimbabimba Motorsport #1||01:42.882||2||68|
|47||Michal Augustynek||GG17 Simracing Team Bronze||01:42.915||7||77|
|48||Krzysztof Bicz||SlowIn SlowOut Motorsport||01:42.954||6||34|
|49||Yiğit Arda Akbulut||RND RACING TEAM ARENDI MAKINE||01:42.972||7||332|
|50||HaxHax Haxiweg||Hela Gewürzketchup Racing Delikat||01:43.017||12||134|
|51||Doggo||Karimbabimba Motorsport Shlugabum||01:43.035||9||19|
|52||Jesper Lundholm||The Brexit Bois Blue||01:43.083||7||17|
|53||Benjamin Hänsch||Hela Gewürzketchup Racing Delikat||01:43.092||7||72|
|54||Frincu Horatiu||Romania Racing Team Romania Racing Team||01:43.116||16||117|
|55||Dimitris Ntarivas||DarkSynth Racing||01:43.167||12||24|
|56||Brian Schekkerman||Fastlane simracing||01:43.170||13||51|
|57||Artur Myszka||GG17 Simracing Team Bronze||01:43.173||7||49|
|58||Sem Smeets||Fastlane simracing||01:43.197||6||11|
|59||Christian Fuchs||SimRacingXP TheLegend27 by SRXP||01:43.203||8||45|
|60||Niklas Faßnacht |SRXP||SimRacingXP TheLegend27 by SRXP||01:43.227||12||19|
|61||Ash Knight||Pulse SimSport||01:43.344||10||27|
|62||Felix Laskowski||Karimbabimba Motorsport #1||01:43.419||5||24|
|63||Bogdan Duma||Romania Racing Team Romania Racing Team||01:43.452||7||22|
|64||Tetra Dax||Hela Gewürzketchup Racing Delikat||01:43.563||13||152|
|65||Karol Piekara||SlowIn SlowOut Motorsport||01:43.623||9||30|
|66||Kerem Catalkaya||RND RACING TEAM ARENDI MAKINE||01:43.674||9||224|
|67||Jamie Sterritt||Northern Ireland Nighthawks||01:43.710||6||59|
|68||Pelmus Mihai||Romania Racing Team Romania Racing Team||01:43.728||4||119|
|69||Kevin Bruentje||SimRacingXP TheLegend27 by SRXP||01:43.731||20||50|
|70||Daniel Grundhoefer||SimRacingXP TheLegend27 by SRXP||01:43.737||10||56|
|71||Scott Cranston||Northern Ireland Nighthawks||01:43.983||5||39|
|72||Lord Nem||BeesWax Racing Beeswax #1||01:44.031||11||61|
|73||StevieB Beeswax Racing||BeesWax Racing Beeswax #1||01:44.079||0||46|
|74||Scott Ullmann||Northern Ireland Nighthawks||01:44.100||8||46|
|75||Liam Kosloski||Jolly Roger Racing 18||01:44.379||17||8|
|76||Sebastian Gradinariu||Romania Racing Team Romania Racing Team||01:44.553||12||27|
|77||Ronan Cahill||Jolly Roger Racing 20||01:44.592||9||34|
|78||Andrew Hardy||The Brexit Bois Blue||01:44.613||10||31|
|79||Nathan Pill||DarkSynth Racing||01:44.799||16||8|
|80||Adam Bowers||WB Racing||01:44.889||1||13|
|81||Willy Cranston||Northern Ireland Nighthawks||01:45.030||16||185|
|82||Mason Temminck||The Brexit Bois Blue||01:45.066||2||91|
|83||Harald Klöppelmann||Karimbabimba Motorsport Shlugabum||01:47.364||8||8|
|#||Team||Class||Car||Team Avg Best||Gap to #1||Gap||Rank||Valid|
|1||E-Sport Designs||GT4||01:41.358||00.000||00.000||1||3 / 3|
| Florian Bauer|
|2||Macleod Racing Team||GT4||01:41.523||00.165||00.165||1||2 / 2|
| Martin Ulrik|
|3||Vanwall Simsport||GT4||01:41.728||00.370||00.205||1||3 / 3|
| Marlon Andrade|
|4||R&D - Racing||GT4||01:41.968||00.610||00.240||1||3 / 3|
| Tristan Bollwinkel|
|5||Rebel Racing By OGN||GT4||01:42.127||00.769||00.159||1||4 / 4|
| Ata Aydogan|
|6||Scuderia Smithy||GT4||01:42.165||00.807||00.037||1||3 / 3|
| Benjamin Krautter|
|7||The Brexit Bois Purple||GT4||01:42.271||00.913||00.106||1||3 / 3|
| Tommy Schets|
|8||Desperate Measures||GT4||01:42.294||00.936||00.023||2||1 / 2|
| Nazar Khrushch||01:42.294|
|9||Pulse SimSport||GT4||01:42.315||00.957||00.021||1||4 / 4|
| Jonathan Seville|
|10||SOP Esports Racing Camaro||GT4||01:42.326||00.968||00.011||1||3 / 3|
| Hubert Szymański|
|11||Yeet Gaming||GT4||01:42.378||01.020||00.052||1||3 / 3|
| Jay Fang|
|12||Blackdove Racing 437||GT4||01:42.648||01.290||00.270||2||2 / 3|
| Lars Richter|
|13||Jolly Roger Racing 20||GT4||01:42.688||01.330||00.040||1||3 / 3|
| Jacob Langevin|
|14||GG17 Simracing Team Bronze||GT4||01:42.805||01.447||00.117||1||3 / 3|
| Krzysztof Magun|
|15||Karimbabimba Motorsport #1||GT4||01:42.859||01.501||00.054||1||3 / 3|
| Rikka Takanashi|
|16||RND RACING TEAM ARENDI MAKINE||GT4||01:42.968||01.610||00.109||1||4 / 4|
| Arda Keskin|
Yiğit Arda Akbulut
|17||SlowIn SlowOut Motorsport||GT4||01:43.020||01.662||00.051||1||3 / 3|
| Jerzy Wawrzyczek|
|18||Fastlane simracing||GT4||01:43.183||01.825||00.163||1||2 / 2|
| Brian Schekkerman|
|19||Jolly Roger Racing 18||GT4||01:43.222||01.864||00.038||1||3 / 3|
| Daniel Williamson|
|20||Hela Gewürzketchup Racing Delikat||GT4||01:43.224||01.866||00.002||1||3 / 3|
| HaxHax Haxiweg|
|21||SimRacingXP TheLegend27 by SRXP||GT4||01:43.474||02.116||00.250||1||4 / 4|
| Christian Fuchs|
Niklas Faßnacht |SRXP
|22||DarkSynth Racing||GT4||01:43.561||02.203||00.086||2||3 / 4|
| Dylan Gosselin|
|23||Romania Racing Team Romania Racing Team||GT4||01:43.712||02.354||00.151||1||4 / 4|
| Frincu Horatiu|
|24||WB Racing||GT4||01:43.770||02.412||00.057||1||2 / 2|
| Jordon Watson|
|25||BeesWax Racing Beeswax #1||GT4||01:44.055||02.697||00.285||1||2 / 2|
| Lord Nem|
StevieB Beeswax Racing
|26||Northern Ireland Nighthawks||GT4||01:44.205||02.847||00.150||1||4 / 4|
| Jamie Sterritt|
|27||The Brexit Bois Blue||GT4||01:44.254||02.896||00.048||1||3 / 3|
| Jesper Lundholm|
|28||Karimbabimba Motorsport Shlugabum||GT4||01:44.302||02.944||00.048||1||3 / 3|
| Ryan McIntosh|
|29||UPB Drive||00:00.000||5||0 / 2|
|30||SOP Esports Racing Porsche||00:00.000||5||0 / 3|
|31||astur celta sim racing||00:00.000||5||0 / 2|
|1||E-Sport Designs|| Florian Bauer|
|2||Vanwall Simsport|| dakuza|
|3||Scuderia Smithy|| Axel Bernardinis|
|4||Pulse SimSport|| Jonathan Seville|
|5||SOP Esports Racing Camaro|| Samir Foch|
|6||Macleod Racing Team|| Marc Elgaard|
|7||R&D - Racing|| Tristan Bollwinkel|
|8||Yeet Gaming|| Aider Slow|
|9||The Brexit Bois Purple|| Jamie Ellis|
|10||Karimbabimba Motorsport #1|| Rikka Takanashi|
|11||Blackdove Racing 437|| Keith Hemsoth|
|12||Rebel Racing By OGN|| Ata Aydogan|
|13||DarkSynth Racing|| Dimitris Ntarivas|
|14||WB Racing|| Jordon Watson|
|15||SimRacingXP TheLegend27 by SRXP|| Daniel Grundhoefer|
Niklas Faßnacht |SRXP
|16||Hela Gewürzketchup Racing Delikat|| Tetra Dax|
|17||GG17 Simracing Team Bronze|| Michal Augustynek|
|18||RND RACING TEAM ARENDI MAKINE|| Kerem Catalkaya|
Yiğit Arda Akbulut
|19||Jolly Roger Racing 18|| Liam Kosloski|
|20||Fastlane simracing|| Sem Smeets|
|21||Jolly Roger Racing 20|| Ronan Cahill|
|22||Northern Ireland Nighthawks|| Scott Ullmann|
|23||The Brexit Bois Blue|| Andrew Hardy|
|24||BeesWax Racing Beeswax #1|| StevieB Beeswax Racing|
|25||Romania Racing Team Romania Racing Team|| Frincu Horatiu|
|26||Desperate Measures|| Nazar Khrushch|
|27||SlowIn SlowOut Motorsport|| Jerzy Wawrzyczek|
|28||Karimbabimba Motorsport Shlugabum|| Ryan McIntosh|