PS5 TEAM ENDURANCE S2 
League Information
General Information:
- League size: We will need a minimum of 25 teams before the league begins to make it run.
- League structure: The season will consist of a single tier. The tier will be split into 3 classes, Gold, Silver & Bronze.
- Team Size: Teams must consist of a minimum of 2 drivers.
- Regions: Assetto Corsa Competizione leagues currently only have European starting times. Teams from all around the world are allowed to take part in the leagues, as long as their connection is suitable enough towards Europe.
- Hotstint: Hotstints are NOT required
- Evaluation Races: A short 2 hour evalutaion race will take place for this season at Paul Ricard. All teams must attend with a minimum of 2 drivers. There will be a mandatory driver change.
- Assists: All drivers will have the maximum stability control setting to zero and auto-steer disabled.
- Qualifying format: Each driver from each team must do at least 1 qualifying session over the course of the season. For every driver that doesn't do a qualifying session, 50 points will be deducted from that teams championship points total.
- Race format: Each race server will reset at 14:00UK for a 30 minute practice followed by a 20 minute qualifying. The race will follow qualifying check the Race Calendar for the race lengths. The races will begin at approximately 15:00UK.
- Day/time: League events will take place on Saturday afternoons/evenings. Check the Race Calendar for the dates and start times.
- Success Penalties: The top three teams in the overall championship from race 2 onwards will have an added weight ballast in the following race. 1st = 30KG, 2nd = 20KG, 3rd = 10KG.
- 1.1 Team Placements
-
We need a minimum of 25 teams to sign up to this league for it to run. If we don't have 20 teams before the sign ups close, the league will not run.
There will be only 1 tier for this season. Any teams that sign up after the first 30 will be placed as reserves. The reserves will be offered a spot to race based on their first sign ups as soon as we are notified of a team not participating in a race.
Placements will be made on a first come, first serve basis. Those first 30 teams will be placed into the below categories.
The tier will be split into Gold, Silver & Bronze classes. Teams will be placed into each class based on hotstint & evaluation performances along with any prior experience we have with any teams/drivers.
We reserve the right to adjust your class mid season if we feel you have been placed into the wrong class.
-
- 1.2 Qualifying
-
EVERY DRIVER in a team must do at lease 1 qualifying session over the course of the season. For every driver that hasn't qualified that team will be deducted 50 championship points.
If you have a team of 6, all of you must do 1 qualifying session.
-
- 1.3 Joining Mid Season
-
It is possible to join mid season via the sign up process. If the league is full, you will be places as a reserve team.
-
- 1.4 Reserve Teams
-
Teams which are assigned as a reserve team will not have a guaranteed spot in the league races, but will be able to step in to race in place of any no-showers. Reserve teams are required to pick a car when they sign up. Reserve teams will be visibly listed in the championship standings. Points scored during the reserve driver period will stay when the driver becomes a regular driver.
Unlike main teams, reserve teams are not required to be online at the time of the races, but this is obviously appreciated. Reserve teams who are inactive for a lengthy period of time (eg. frequently not being available to fill no-shower spots despite such spots being available) may be removed from the league.
If a main team spot opens up within a league during the season, the first team to sign up will be offered the main spot.
-
- 1.5 Mid Season Driver Moves
-
Drivers are permitted to change teams during the season providing they haven't yet raced for a team in the current season.
Once a driver drives for a team, they are not permitted to change teams.
-
- 1.6 Changing Cars
-
Teams are allowed to change the car they drive, but they may only do so just once during the season. Changing car automatically means your championship points will be reset to zero.
-
For league related enquiries or questions, your first point of contact should be a staff member within the tier you are assigned to. Upon joining a league, it will be made clear who your tier's coordinators are.
Example reasons to contact them could be:
● To get information about your tier
● To ask questions related to the league
● If you are unhappy about something, either with regards to a race or something on the forums
If you have an issue with your coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our coordinators and moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.
The following members are currently part of the team running the AOR ACC Leagues:
PlayStation Coordinators:
Scott Fell
Sneaky24-7Ninja
eCaptainKirk
Bodhie
- 3.1 Success Penalties
-
Teams which are placed in the top 3 of the OVERALL championship will be given a success penalty from race 2 onwards.
The penalty will be applied in the form of ballast weight as follows;1st = 30 KG
2nd = 20 KG
3rd = 10 KGWe reserve the right to adjust these figures throughout the season if we feel it is in the best interest of the league.
-
- 3.2 Points System
-
The following points will be scored for each race finishing position.
The ‘sprint race’ points system will be used for the first 5 races of the season with the ‘main race’ points system been used for the final race only. Making the final 9 hour race worth double points.Sprint Race
1st = 200 points
2nd = 191 points
3rd = 182 points
4th = 173 points
5th = 164 points
6th = 155 points
7th = 147 points
8th = 139 points
9th = 131 points
10th = 123 points
11th = 115 points
12th = 108 points
13th = 101 points
14th = 94 points
15th = 87 points
16th = 80 points
17th = 74 points
18th = 68 points
19th = 62 points
20th = 56 points
21st = 50 points
22nd = 45 points
23rd = 40 points
24th = 35 points
25th = 30 points
26th = 26 points
27th = 22 points
28th = 18 points
29th = 14 points
30th = 10 pointsMain Race
1st = 400 points
2nd = 382 points
3rd = 364 points
4th = 346 points
5th = 328 points
6th = 310 points
7th = 296 points
8th = 278 points
9th = 262 points
10th = 246 points
11th = 230 points
12th = 216 points
13th = 202 points
14th = 186 points
15th = 174 points
16th = 160 points
17th = 148 points
18th = 136 points
19th = 124 points
20th = 112 points
21st = 100 points
22nd = 90 points
23rd = 80 points
24th = 70 points
25th = 60 points
26th = 52 points
27th = 44 points
28th = 36 points
29th = 28 points
30th = 20 points
-
- 3.3 DSC
-
A driver/team who disconnects at any stage of the race, may rejoin the game session and carry on racing (they will be ## laps down) If you retire to the pits you may also rejoin the race (## laps down). If you do DSC and do not rejoin the race then you will not score points and will be classified as DSC (Disconnected) in the race results (please remember if you do rejoin you will be laps down and the cars in front have priority).
-
- 3.4 DNF
-
Teams who complete less than 90% of the race distance will be classified as DNF (Did Not Finish) in the race results and will score 0 points regardless of their final position. We reserve the right to adjust this value case by case due to this being endurance racing.
-
- 3.5 DSQ
-
Teams who get disqualified from a race - whether that be due to an in-game penalty or post-race disqualification via the stewards panel - will be classified as a DSQ (Disqualified) and moved below all other teams in the results. A DSQ due to an in-game penalty can be appealed via the stewards panel.
If a driver is classified as DSQ within a points scoring position, they will score 0 points for that position regardless of race distance completed.
-
- 3.6 DNS
-
Active league teams who did not attend the race will be classified as DNS (Did Not Start), and will not score any points.
-
- 3.7 Championship Standings
-
Teams are ranked in the standings based on how many points they've scored over the course of the season in both the overall championship and the team class championship. If two or more teams are tied on points, the higher place in the standings will be awarded the holder of most first places. If the number of first places is the same, the holder of most second places, then third places and so on until a winner emerges.
At the end of the season, results of all races count.
-
How To Do A Driver Swap On PS5
- 4.1 How To Perform A Driver Swap
Whoever is driving the car must ensure their team mate is showing as connected in the menu at the top of the screen.
The driver must then make sure they have selected their teammate in the pit strategy MFD menu, before stopping in their pit box.
The game will automatically apply the pit strategy the driver has selected for the next driver. Including damage repairs, tyre pressures, etc.
The driver will enter the pit box as normal, they will have the pit timer displayed.
The awaiting driver will not have the pit timer displayed.
When the pitstop is complete, the awaiting driver will take control of the car.
- 4.2 Instructional Videos On How To Perform A Driver Swap On PS5
Connection & Disconnection Guidelines
- 5.1 Joining the Server
-
IT IS THE RESPONSIBILTY OF THE TEAM TO JOIN THE SERVER CORRECTLY
SERVER RESETS WILL ONLY OCCUR IF THERE IS A SERVER ISSUE OR ADMIN ERROR
When joining the server for the first time, the first driver from the team to enter the server will create the entry for that team (car and livery).
The second driver should wait for the first driver to be fully connected in the lobby before joining.
We recommend been in a party chat with your team so you can confirm they are in and connected.
From this point forward the driver in control of the car MUST NOT leave the server or else the car will be lost and only be recoverable as explained below.
-
- 5.2 Disconnecting from the server
-
A driver not currently in control of the car can leave and re-join the server freely.
The driver in control of the car cannot disconnect from the server until they pass control of the car to a teammate.
If someone is driving the car and they disconnect from the server, the entire team will need to leave the server. From there the team will have to re-join the server in the same order they joined originally. Once the team re-joins in the correct order, the first driver will have control of the car. If your team re-joins in the incorrect order, you will not be able to re-join the raceACC has the ability to let you rejoin the session at any time. We encourage to rejoin the session so that you still score points for the championship.
-
- 5.3 Mass Disconnections
-
During the race, if half (or more) of the drivers in a race lose connection at the same time, or over a short period of time, that counts as a mass disconnection.
- If less than 30 minutes of the race was completed at the time of the mass disconnection, the race will be restarted as soon as possible.
- If more than 30 minutes of the race was completed at the time of the mass disconnection, the race will end, and the race will be postponed
-
- 5.4 Postponing A Race
-
Unfortunately, sometimes the technology that allows us to go racing, turns against us. This means we may have to post-pone or cancel a race. If we do so, it's because we feel it's the fairest option for everyone.
If a race is postponed or cancelled, the round in question will take place in the break week or after the season normally would have ended. This is to keep the rest of the calendar in sync for social media promotion and any interim leagues we run.
Reasons we may postpone or cancel a race include:
- Lobby/Connection issues: If drivers are continuously getting dropped and there is no way of keeping everyone in the lobby, then we may postpone the race rather than having a very small grid.
- Mass Disconnection: See above.
-
Known Bugs & Solutions
- 6.1 New or Unpublished Glitches
-
If you come across a glitch or issue not listed here. Please report it to the coordinators with as much detail as possible. Videos, images, detailed explanation and if you know a work around will all help. We can them publish them here for everyone.
-
- 6.2 When DRIVE Is Pressed, The Game Defaults To The Incorrect Car (Spectator/Not Driving)
-
If, when you have pressed drive (as spectator), the game automatically defaults to a different car, there is a solution as follows
- Return to garage
- Highlight the driver you wish to view and select them
- Select REPLAY at the top of the screen
- Exit the REPLAY
- Return to garage
- Highlight the driver you wish to view and select them
- Press DRIVE.
-
- 6.3 Steering Wheel Glitch
-
There is a glitch, where after the driver swap occurs, some wheels are locking or vibrating.
The fix is to reset your PS5 after you have given control of the car to the next driver.
Reports so far are that this only occurs to some of the Logitech G29 wheels, not all of them.
-
In the past we used a PayPal moneypool to give you the possibility to support us with the servercosts on both the PC and PS side of things. Since PayPal decided to shut down the moneypool functionality and service, we started looking for a place where not only you could show your support - but also a place where we could give you something in return. That's why we decided to join Patreon. You can now become a supporter (also known as subscribing) and pick one of the four available tiers. Based on which tier you pick you get something in return. Examples: a supporter role in Discord, polls for future events and leagues To find out more about our Patreon page or to subscribe, please click HERE
Hotstints are no longer required
The evaluation race will take place on September 16th at Paul Ricard.
All teams must attend the evaluation race with a minimum of 2 drivers, there will be a mandatory driver change.
Server will reset at 14:00UK
Practice - 30 min
Qualifying - 20 min
Race - 2 hours
We will use this opportunity to assess the pace of all teams. We will then place all of the teams using the information gathered from the evaluation race and the hotstints to place the teams into the relevant categories.
# | Team | Category | Points | Gained | Gap | Gap | LP | Car | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | New Age Racing - Red | Silver | ![]() | |||||||||||
2 | African Dutch Racing | Silver | 0 | 0 | ![]() | |||||||||
3 | African Thunder | Silver | 0 | 0 | ![]() | |||||||||
4 | Apex Racing Team | Silver | 0 | 0 | ![]() | |||||||||
5 | Clay racing | Bronze | 0 | 0 | ![]() | |||||||||
6 | Cocobongo Racing Team | Bronze | 0 | 0 | ![]() | |||||||||
7 | DriversRoom 1 DRC 1 | Silver | 0 | 0 | ![]() | |||||||||
8 | Dutty Air Racing Team DART | Bronze | 0 | 0 | ![]() | |||||||||
9 | Esports Racing Zone Croatia | Gold | 0 | 0 | ![]() | |||||||||
10 | Fenix Racing Team | Silver | 0 | 0 | ![]() | |||||||||
11 | Green Monkey Racing | Silver | 0 | 0 | ![]() | |||||||||
12 | IRL Black | Gold | 0 | 0 | ![]() | |||||||||
13 | IRL Gold | Gold | 0 | 0 | ![]() | |||||||||
14 | Jazz and tinus | Gold | 0 | 0 | ![]() | |||||||||
15 | Laser Squad | Bronze | 0 | 0 | ![]() | |||||||||
16 | Last Minute Motorsport | Gold | 0 | 0 | ![]() | |||||||||
17 | Made For Racing M4R Blue | Silver | 0 | 0 | ![]() | |||||||||
18 | NCC 1701 Racing Team | Bronze | 0 | 0 | ![]() | |||||||||
19 | New Age Racing - Blue | Bronze | 0 | 0 | ![]() | |||||||||
20 | Q.A. Motorsport Q.A. Motorsport | Gold | 0 | 0 | ![]() | |||||||||
21 | SANC Esport Racing team | Bronze | 0 | 0 | ![]() | |||||||||
22 | SimRace EVO' | Bronze | 0 | 0 | ![]() | |||||||||
23 | Speeding in Pit Lane | Gold | 0 | 0 | ![]() | |||||||||
24 | T1SR | Bronze | 0 | 0 | ![]() | |||||||||
25 | Team IRL - Red | Gold | 0 | 0 | ![]() | |||||||||
26 | Team RLR | Bronze | 0 | 0 | ![]() |
- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
- 1.1.3If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking another car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Dangerous weaving and blocking is not allowed. Do not force a chasing car off the track or into a situation where they are forced to go off the throttle or on the brakes. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2Do not leave it too late to defend a move. Make your move clearly and fairly. If you move too late and the car behind has no time to react, it is not them who will be blamed.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.
- 1.4.2If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back. Failing to do so will likely result in a penalty.
- 1.4.3The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits without getting a warning by the game, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised in game, however if it fails to penalise you, an enquiry can be opened for the stewards to review.
- 1.4.4If a driver is reported to the stewards for a breach of this rule, it is up to the stewards' discretion as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is, if you want to make sure you are not in danger of being awarded a stewards penalty, make sure you don't gain time from leaving the track limits throughout qualifying and the race.
- 1.5 Qualifying etiquette
- 1.5.1In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.
- 1.6 Spacial Awareness
- 1.6.1If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst one or more competitors are close, you have to prioritize safety over minimal time loss, which might include braking until the control of the car is regained. Failing to do so may result in a penalty.
- 1.6.2If you, for whatever reason leave the track, rejoin in a manner that is predictable, safe and in no way a danger to other competitors. Realign your car with the direction of the track as much as possible before rejoining the track.
- 1.6.3Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 1.6.4In case of yellow flags and/or an incident happening in front of you, you have the obligation to slow down by going off-throttle if the situation is safe or by braking to avoid any collisions. Failing to do so will result in a penalty even if you're not responsible for the incident in front of you. This rule only applies during race sessions.
- 1.7 Pit exit and pit entry
- 1.7.1Cars on a qualifying hot lap have the right of way, cars that reset to the pit during qualifying must let the hot lap cars through before entering the track. During the race, cars exiting the pits have the right of way and must be allowed to exit back onto the track. During the race, do not cut off the pit exit when a car is leaving the pit lane.
- 1.7.2Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
- 1.7.3A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
- 1.7.4Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
- 1.7.5Use of turn indicators is strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder).
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should stick to your racing line and not make any move to defend, however there is no expectation to lift off to allow the car behind past. If as a lapped car you choose to allow the car behind through you should make it clear and obvious what your intentions are to avoid any unnecessary collision from misunderstandings.
- 2.1.2As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to go for a move on the driver being lapped. Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.3If you are faster than a car that has lapped you already, you are allowed to unlap yourself, however this should be done in a clear and safe manner.
- 2.2 Pit stops
- 2.2.1Stay within the white line and obey the speed limit when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised. Remember to assign your pit limiter button as well. The speed limit line is enforced by ACC.
- 2.2.2Each race will have it's own specific requirements for pitstops.
- 2.2.3Any mandatory pit stops must be served after the official widget start and earliest at the end of lap 1. This takes into account the potential for having been lapped. Failing to observe this rule will cause a race DSQ.
- 2.3 Driving in different conditions
- 2.3.1For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.
- 2.3.2The above rule about having headlights on also applies to running in the fog and in the rain.
- 2.3.3During rainy conditions, having the rain lights turned on is mandatory.
- 2.3.4For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, or have the auto-wipers feature turned on.
- 2.4 Return to pit box
-
If at any point in qualifying you want to return to the pit box, please do this off-track or manually drive to the pits.
-
- 2.5 In-Game Disqualification
-
If you are disqualified from the race in-game and you feel it's unfair, submit your full race replay to the stewards. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was unfair, or a result of a game glitch, then you will be classified as the last finisher and score full points for that position. In case you get disqualified when coming across the finish-line, you can be put back to your original finishing position.
-
- 2.6 Formation lap/start
-
Drivers are at all times supposed to respect and strictly follow the instructions given by the in-game widget. Drive through penalties awarded by the game will not be reverted. Long formation lap is being used in our league races.
-
- 2.7 Restarts
- 2.7.1In case of a major incident involving a massive number of cars in the first lap of the race, or general problems with the servers, the coordinator(s) of the tier are allowed to announce a session restart at their own discretion. The decision made by the coordinator should not be discussed during the race, if you feel like the restart wasn't needed then please contact your coordinator after the race. Only one restart will be done per race week.
- 2.7.2Any incidents happening before the restart, are still reportable and will be looked at by the stewards.
- 3.1 Communication
- 3.1.1A driver briefing can be done in the tier channel on Discord by the coordinator. This depends on what the coordinator prefers and the coordinator will announce it before the start of the season.
- 3.1.2Not being up to date due to not reading the tier channel in Discord, cannot be used as an excuse.
- 3.1.3PSN leagues have access to the Discord server, which acts as one of the official communication platforms in AOR.
- 3.2 Lobby etiquette
- 3.2.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league.
- 3.2.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.2.3Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
- 3.3 Race etiquette
- 3.3.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.3.2If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat or in the forums post-race.
- 3.3.3If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.
- 3.3.4Wait until everyone has finished the session, both qualifying and race, to discuss the race either on Discord or using the in-game chat.
- 3.3.5The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
- 3.3.6Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.
- 3.4 Rage-quitting
- 3.4.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.4.2Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice. However, turning up each week having not practiced, and therefore not enjoying your racing because you're struggling will see you put under review. We don't expect every driver to complete a certain amount of practice each week, but we expect you to be able to control your car and be safe on track. Also the more practice you do, the more competitive you are.
- 3.4.3Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the league - see Connection and Lag under Participation.
- 3.4.4Repeatedly quitting the race before it has finished, gives your coordinator team the freedom to remove you from the league. This may also mean that you will not be accepted in the league for the next season.
- 3.5 Forums and Discord
- 3.5.1You will need an account on the AOR forums and you'll also need to be on the AOR Discord server while being a driver in our leagues. It is encouraged to get involved with the community in the chats on Discord. If staff members are trying to contact you for whatever reason, they are likely to message you on Discord.
- 3.5.2You are expected to behave in a respectful manner on the AOR Discord, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.
- 4.1 Completing races
-
To be eligible for being classified points after a race, you must have completed at least 90% of the race. The amount of laps the winner of the race drove, is considered to be 100%.
As mentioned in the info section 3.4, we reserve the right to adjust this value case by case due to this being endurance racing.
-
- 4.2 Missing races
- 4.2.1If your team are unable to attend a race, you have to give sufficient notice for your absence before the race starts. You can sign out from a race through the apexonline.racing webpage. For every race there is an option to sign out from the race.
- 4.2.2When informing the coordinator of your absence, a proper reason must be given for why you can't attend. No-showing a race because you don't like the track, because you "can't be bothered", or other similar reasons are not accepted and you position in the league will be put under review immediately. If your social life/work/school is taking up more time than you anticipated then we may consider a reserve role for you. Ultimately we can also decide that it's best if you withdraw from the league completely. Drivers are required to regularly race on race day as part of the sign-up process.
- 4.2.3You are supposed to sign out from a race at least 90 minutes before the race. This gives the coordinators enough time to contact reserve drivers who can then still practice as well.
- 4.2.4If you are absent without informing your league coordinator or signing out through the webpage at least twice, the coordinator of your tier can decide to remove you from the league. This may also result in you not being allowed to join the league the following season(s).
- 4.2.5The official starting time of a race will be stated in the race thread of every race. If everything goes according to plan, races start at this official starting time. In case of a race starting earlier or later than the official starting time, a coordinator will let all drivers of the tier know.
- 4.2.6Getting another driver to race in your name is completely prohibited and will result in serious punishment.
- 4.3 Connection & Lag
-
It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to step down from the league if their connection is causing too many issues for other drivers.
-
- 4.4 Pulling out mid-season
- 4.4.1Commitment and good communications are very important on AOR. If you have to pull out of an ACC league while the season is ongoing, you must let a member of the ACC Coordinator team know. If you leave by simply not showing up for the races, without informing anyone, the coordinators reserve the right to remove you from the league and put your name on the blacklist, which means you might not be allowed to rejoin the leagues in the current and future seasons.
- 4.4.2It's impossible for us to stop anyone from leaving if they've made their mind up, but keep in mind when signing up that pulling out of the league without a proper reason while the season is ongoing will possibly see you placed on the blacklist. A proper reason would be something happening in your life that forces you to quit - something that you didn't expect when signing up - or that your equipment (hardware or lag issues) leave you unable to carry on. However, choosing to quit due to getting bored of the game, having a bad season or because something goes against you, is not a good reason. Remember, when signing up you commit yourself to racing for a full season, not only for a few races.
- 4.4.3If you find yourself in a situation where you're not enjoying your league because all other drivers are too quick or too slow compared to yourself, contact one of the AOR ACC coordinators rather than just giving up - and maybe we can find a solution. We may grant league swaps for drivers during the season if it's clear that they've been misplaced, given that this doesn't upset the balance between the leagues with regards to driver numbers.
- 4.4.4Note that the above rules only apply while the season is ongoing. We don't have a problem with drivers choosing to leave after a season has finished, for whatever reason.
- 5.1 Stewarding systems
-
The stewarding system works from the website here. If you wish to submit an enquiry you must follow the process listed below.
-
- 5.2 Saving Replays
-
As a means of helping the stewards with their enquiries, all PlayStation drivers are required to record their race and to use the 'Save Replay' function of any incidents they are involved in on track.
The replay function is a useful tool for showing various angles of an incident, help us make an informed decision with those various angles, minimum onboard & offboard footage of both drivers.
When submitting a stewards inquiry, you must include your onboard footage AND replay evidence as described above.
If you do not include both your race recording and a replay showing the above requirements your inquiry will be rejected.
-
- 5.3 Stewards Panel
- 5.3.1The Stewards Panel can be used to report incidents and other rule violations that occur in a race. A proper explanation and/or evidence of the incident must be provided in order for it to be investigated. This will then be looked into by the stewards and appropriate action will be taken.
- 5.3.2What you can make a stewards enquiry for:
Racing incidents: If you feel another driver has caused an incident - eg. hitting your car, forcing you off the track, or generally driving too aggressively - you should report this to the stewards for investigation.
Track limits: If you witness another driver persistently gaining time by abusing the track limits by either running wide or cutting corners, you should report this to the stewards for investigation.
Dangerous driving: If a driver rejoins the track in an unsafe or dangerous manner, or drives in a way that is a danger to other cars, you should report it to the stewards.
You should report incidents that you are involved in. Reporting an incident that you heard about, or saw behind you for example, will not be accepted. This is to lower the risk of a "nit-picking" environment. Two drivers may collide, shake hands and speak no more of it. If someone goes and starts causing trouble for the sake of it, the enquiries will be closed if those involved in the incident prefer it to go no further.
Members of the @ACC Coordinator group, may open steward enquiries on any driver. - 5.3.3Time limit for enquiries: Note that enquiries need to be submitted up to a week after the race (the Saturday after) 15:00PM UK time for incidents you have been involved in. If any new rule violations come to light through videos released after this time, it is still possible to report this, but only if this violation is something that was not visible to the other driver(s) in the race at the time it happened.
- 5.3.4Uploading video evidence: Any video evidence submitted in a stewards enquiry must be uploaded to a video streaming site (such as YouTube and Streamable) before being embedded and/or linked to in the enquiry thread. Stewards should not have to download video files in order to watch your evidence. The following elements, recorded from the race replay, are required in the video: - Cockpit and Chase point of view of the driver submitting the enquiry, recorded at normal speed and with HUD activated - Cockpit and Chase point of view of the driver who caused the incident, recorded at normal speed and with HUD activated Any additional point of view can be added after the required elements. When the enquiry is related to ignoring blue flags, the cockpit point of views are not a requirement. If the video evidence is part of a longer video that also contains other parts of the race, a time stamp must be provided next to the video to guide the stewards to the relevant part of the video where the evidence can be found. Failing to do this may lead to the evidence being dismissed.
- 5.4 Race Penalties
- 5.4.1The stewards have a variety of penalties that may be applied to punish teams who break our racing rules, depending on the severity of the violation.
The available penalties received in the stewards panel are sorted below, in order of severity and will depend on the Stewards decision. Penalty points may or may not be added to the Teams License - see further down for more details. (Note that penalties may be added together in the event of multiple violations in a race, which could result in total time penalties of a higher number than what is suggested below)
0-10 race results points reduction - Driving in a dangerous or unsporting manner.
0-20 race results points reduction - Causing a minor avoidable collision.
0-30 race results points reduction - Causing a moderate avoidable collision.
0-40 race results points reduction - Causing a significant avoidable collision.
0-50 race results points reduction - Causing a major avoidable collision.
The above means that the winner of a race could receive fewer points than the driver who finished in P2. This would mean that the winner of that race was to blame for causing a collision, while the P2 finisher had a clean race. - 5.4.2Modifiers to Race Penalties in the stewards panel
Returning the position after an avoidable collision may result in the points deduction being reduced. Stewards encourage giving the position back or an attempt at waiting.
Causing an avoidable incident in the opening lap may result in an increase of result points deduction.
If the consequences of a penalty are worse or not as bad as the contact itself, the points reduction may be higher/lower than the usual punishments mentioned in the overview above.
Not slowing down when clearly witnessing an incident in front of you, may result in an increase of result points deduction.
- 5.5 Drivers License Penalties
- 5.5.1The Teams License points system is a way of keeping track of a teams record of breaking the rules of clean racing, and to more severely punish repeat offenders. Team License Points will not be influenced by external circumstances related to an incident, they will only be given for the severity of an incident. Team License Points may or may not be applied alongside race penalties, as per the list below.
5 points - Driving in a dangerous or unsporting manner.
5 points - Causing a minor avoidable collision.
10 points - Causing a moderate avoidable collision.
15 points - Causing a significant avoidable collision.
20 points - Causing a major avoidable collision. - 5.5.2Modifiers to Driver’s License Penalties: +5 points - Causing an avoidable incident in the opening lap
- 5.5.3Clean Racing Award: -5 points - Completing a race without any penalty. (Note: points balance won't go below 0)
- 5.5.4Driver’s License accumulations:
If you accumulate 20 points, you will be awarded a qualifying ban
If you accumulate 40 points, you will be awarded a race ban
If you accumulate 50 points, your league status will be put under review, with the likely outcome of being removed from the league - 5.5.5Driver’s License points will be accumulated as a team and any resulting penalties will be applied to the team. The License points from this league will not carry over into any other league
- 5.5.6Any penalties will be aimed at the team who has done wrong - we cannot compensate another team as a result of someone's actions. All penalties are discussed by the Stewards Panel (consisting of the members of the AOR ACC Team - Admins, Moderators and Coordinators - from all platforms) before being issued and the driver will always be informed of the outcome. The Stewards Panel is completely neutral and will not include anyone who may be affected by the incident in question with race results or championship points.
- 5.6 Reprimand system
-
While the race penalties and penalty points systems are aimed at dealing with on-track issues, the reprimand system deals with issues that may occur off the track. If you receive 3 reprimands, you're out. Receiving 3 reprimands would also see you placed on the blacklist, meaning you would not be allowed to return to the leagues in the future. You can receive a reprimand for the following:
● Deliberately crashing out of the session
● Showing abusive behavior towards another driver, either in the race lobby, discord or on the forum
● Intentionally hiding/removing evidence and/or footage to avoid receiving a penalty in an enquiry
Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated.
-
- 5.7 Blacklist
-
The blacklist contains the names of drivers who have been removed from the leagues - either through accumulating 50 penalty points from the stewards panel, due to not attending races regularly - and drivers who have left the leagues during an ongoing season without a valid reason. Having your name applied to the blacklist generally means you will not be allowed to rejoin the leagues in the current and next season.
-
Teamname | Squadname | Class | Car | # | |
---|---|---|---|---|---|
New Age Racing - Red | ![]() | 102 | |||
African Dutch Racing | ![]() | 478 | |||
African Thunder | ![]() | 21 | |||
Apex Racing Team | ![]() | 17 | |||
Clay racing | ![]() | 893 | |||
Cocobongo Racing Team | ![]() | 22 | |||
DriversRoom 1 | DRC 1 | ![]() | 70 | ||
Dutty Air Racing Team | DART | ![]() | 876 | ||
Esports Racing Zone Croatia | ![]() | 505 | |||
Fenix Racing Team | ![]() | 720 | |||
Green Monkey Racing | ![]() | 209 | |||
IRL Black | ![]() | 69 | |||
IRL Gold | ![]() | 274 | |||
Jazz and tinus | ![]() | 13 | |||
Laser Squad | ![]() | 243 | |||
Last Minute Motorsport | ![]() | 1 | |||
Made For Racing | M4R Blue | ![]() | 4 | ||
NCC 1701 Racing Team | ![]() | 124 | |||
New Age Racing - Blue | ![]() | 333 | |||
Q.A. Motorsport | Q.A. Motorsport | ![]() | 214 | ||
SANC Esport Racing team | ![]() | 51 | |||
SimRace EVO' | ![]() | 418 | |||
Speeding in Pit Lane | ![]() | 777 | |||
T1SR | ![]() | 888 | |||
Team IRL - Red | ![]() | 150 | |||
Team RLR | ![]() | 30 |
# | Driver | Team | Best overall | ![]() | BestLap | Fuel | ![]() | BestLap | Fuel | Total laps | Valid |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Sneaky24-7Ninja | Green Monkey Racing | 22:01.000 | 10:41.000 | 11:20.000 | 0 | |||||
2 | DRC_LOLPower | DriversRoom 1 DRC 1 | 10:17.737 | 10:17.737 | 0 | ||||||
3 | DennisvanEijk | DriversRoom 1 DRC 1 | 11:26.560 | 11:26.560 | 0 | ||||||
4 | Bubbz23 | Team RLR | 11:31.432 | 11:31.432 | 0 | ||||||
5 | JordanMay_17 | Team RLR | 21:47.784 | 11:31.217 | 10:16.567 | 0 | |||||
6 | SpringbokGamer | African Thunder | 03:41.327 | 01:38.397 | 02:02.930 | 0 | |||||
7 | lookitisrobae | African Dutch Racing | 10:07.470 | 10:07.470 | 0 | ||||||
8 | finalny_dozorca | Cocobongo Racing Team | 10:38.697 | 10:38.697 | 0 | ||||||
9 | R3FR4CT_ | Speeding in Pit Lane | 11:59.975 | 11:59.975 | 0 | ||||||
10 | VP_McGrady | Speeding in Pit Lane | 11:59.975 | 11:59.975 | 0 | ||||||
11 | S-FELL-89 | Green Monkey Racing | 20:30.246 | 10:00.123 | 10:30.123 | 0 | |||||
12 | OMordha_Racing | Laser Squad | 20:40.195 | 10:08.400 | 10:31.795 | 0 | |||||
13 | eCOS_Thomas | African Dutch Racing | 21:22.667 | 11:15.197 | 10:07.470 | 0 | |||||
14 | SharkaZulu | African Dutch Racing | 21:22.667 | 11:15.197 | 10:07.470 | 0 | |||||
15 | Mettlog91 | Q.A. Motorsport Q.A. Motorsport | 21:29.214 | 11:17.472 | 10:11.742 | 0 | |||||
16 | GTHR_Felix_Arba | Esports Racing Zone Croatia | 21:31.002 | 11:22.322 | 10:08.680 | 0 | |||||
17 | kisssanyika7009 | New Age Racing - Blue | 21:38.782 | 11:33.607 | 10:05.175 | 0 | |||||
18 | Siroki_P | New Age Racing - Red | 21:49.305 | 11:29.175 | 10:20.130 | 0 | |||||
19 | BogNordycki | Cocobongo Racing Team | 21:53.385 | 11:27.475 | 10:25.910 | 0 |
# | Team | Car | Team Avg Run | ![]() | Team Avg Lap | Valid | ![]() | Team Avg Lap | Valid |
---|---|---|---|---|---|---|---|---|---|
1 | DriversRoom 1 DRC 1 | ![]() | 10:52.148 | 11:26.560 | 1 / 3 | 10:17.737 | 1 / 3 | ||
DRC_LOLPower DennisvanEijk | 11:26.560 | 10:17.737 |
| ||||||
2 | Team RLR | ![]() | 16:39.608 | 11:31.432 | 1 / 5 | 10:16.567 | 1 / 5 | ||
Bubbz23 JordanMay_17 | 11:31.432 11:31.217 |
| 10:16.567 | ||||||
3 | T1SR | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
4 | Dutty Air Racing Team DART | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
5 | Last Minute Motorsport | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
6 | Q.A. Motorsport Q.A. Motorsport | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
Mettlog91 | 11:17.472 | 10:11.742 | |||||||
7 | Made For Racing M4R Blue | ![]() | 00:00.000 | 0 / 5 | 0 / 5 | ||||
8 | Esports Racing Zone Croatia | ![]() | 00:00.000 | 0 / 5 | 0 / 5 | ||||
GTHR_Felix_Arba | 11:22.322 | 10:08.680 | |||||||
9 | SimRace EVO' | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
10 | Clay racing | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
11 | New Age Racing - Red | ![]() | 00:00.000 | 0 / 4 | 0 / 4 | ||||
Siroki_P | 11:29.175 | 10:20.130 | |||||||
12 | Apex Racing Team | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
13 | Speeding in Pit Lane | ![]() | 00:00.000 | 0 / 4 | 0 / 4 | ||||
R3FR4CT_ VP_McGrady | 11:59.975 11:59.975 | ||||||||
14 | Jazz and tinus | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
15 | NCC 1701 Racing Team | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
16 | IRL Gold | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
17 | Team IRL - Red | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
18 | IRL Black | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
19 | Laser Squad | ![]() | 00:00.000 | 0 / 4 | 0 / 4 | ||||
OMordha_Racing | 10:08.400 | 10:31.795 | |||||||
20 | African Dutch Racing | ![]() | 00:00.000 | 0 / 4 | 0 / 4 | ||||
lookitisrobae eCOS_Thomas SharkaZulu | 11:15.197 11:15.197 | 10:07.470 10:07.470 10:07.470 | |||||||
21 | New Age Racing - Blue | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
kisssanyika7009 | 11:33.607 | 10:05.175 | |||||||
22 | SANC Esport Racing team | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
23 | African Thunder | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
SpringbokGamer | 01:38.397 | 02:02.930 | |||||||
24 | Fenix Racing Team | ![]() | 00:00.000 | 0 / 3 | 0 / 3 | ||||
25 | Cocobongo Racing Team | ![]() | 00:00.000 | 0 / 2 | 0 / 2 | ||||
finalny_dozorca BogNordycki | 11:27.475 | 10:38.697 10:25.910 | |||||||
26 | Green Monkey Racing | ![]() | 00:00.000 | 10:41.000 | 1 / 3 | 11:20.000 | 1 / 3 | ||
Sneaky24-7Ninja S-FELL-89 | 10:41.000 10:00.123 |
| 11:20.000 10:30.123 |
|
30.09.2023 14:00 UTC
Imola
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 30.09.2023 12:00 UTC |
UTC |
Race length: | 5 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
60% dry |
1% wet |
39% changing conditions |
Session info:
21.10.2023 14:00 UTC
Barcelona
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 21.10.2023 12:00 UTC |
UTC |
Race length: | 3 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
57% dry |
1% wet |
42% changing conditions |
Session info:
11.11.2023 15:00 UTC
Bathurst Mount Panorama
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 11.11.2023 13:00 UTC |
UTC |
Race length: | 6 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
81% dry |
0% wet |
19% changing conditions |
Session info:
02.12.2023 15:00 UTC
Monza
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 02.12.2023 13:00 UTC |
UTC |
Race length: | 3 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
47% dry |
2% wet |
51% changing conditions |
Session info:
06.01.2024 15:00 UTC
Watkins Glen
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 06.01.2024 13:00 UTC |
UTC |
Race length: | 4 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
88% dry |
0% wet |
12% changing conditions |
Session info:
20.01.2024 15:00 UTC
Kyalami
Min drivers: | 0 |
Max drivers: | 0 |
Roster change: | UTC |
Signout deadline: | 20.01.2024 13:00 UTC |
UTC |
Race length: | 9 hours |
Time multiplier: | 1 |
Mandatory pit-stop(s): | No |
Mandatory tire change: | No |
Mandatory refueling: | No |
Refueling allowed: | Yes |
Maximum stint time: | 0 |
Tyre set limitation: | No |
Refueling time fixed: | No |
73% dry |
0% wet |
27% changing conditions |