God Save The Queen Funduro - Silverstone
Apex Online Racing
Event Information
Signups closed
2 hours - Silverstone
Signup period:
31.05.2022 - 04.06.2022
Event date:
04.06.2022 18:40 UTC
Qualifying period:
04.06.2022 18:20 - 04.06.2022 18:40
Event Information:
'Ello guv'nar! I 'eard that ol' Liz has been sat on that throne for 70 years, so let's take the jam jars for a spin around that old airfield to celebrate, ey?
- 1.1
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{
"track": "silverstone",
"preRaceWaitingTimeSeconds": 300,
"sessionOverTimeSeconds": 200,
"postQualySeconds": 30,
"postRaceSeconds": 900,
"ambientTemp": 23,
"cloudLevel": 0.3,
"rain": 0.3,
"weatherRandomness": 7,
"simracerWeatherConditions": 1,
"sessions": [
{
"hourOfDay": 13,
"dayOfWeekend": 3,
"timeMultiplier": 1,
"sessionType": "P",
"sessionDurationMinutes": 150
},
{
"hourOfDay": 14,
"dayOfWeekend": 3,
"timeMultiplier": 1,
"sessionType": "Q",
"sessionDurationMinutes": 20
},
{
"hourOfDay": 15,
"dayOfWeekend": 3,
"timeMultiplier": 3,
"sessionType": "R",
"sessionDurationMinutes": 120
}
],
"configVersion": 1
}
-
- 2.1
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This event is not an official AOR league. This should be considered a different and fun kind of event. This does not mean drivers are allowed to display poor driving standards. Intentional crashes will result in a ban and other poor driving will be reviewed.
The race server will come online at 5:20pm UK time on race-day.. The practice session will last two hours and drivers/teams can join if and when they want to.
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- 3.1
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Nobody scores points, it's a single race event.
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- 4.1
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This event is hosted by AOR but organized by the Celtic Bromance community.
For any question please contact Kiki Mac (Kiki Mac#3579).
Celtic Bromance discord: https://discord.gg/XXGTJxUp
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- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded.
- 1.1.3If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking another car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Dangerous weaving and blocking is not allowed. Do not force a chasing car off the track or into a situation where they are forced to go off the throttle or on the brakes. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2Do not leave it too late to defend a move. Make your move clearly and fairly. If you move too late and the car behind has no time to react, it is not them who will be blamed.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.
- 1.4.2If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.
- 1.4.3The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits without getting a warning by the game, you are expected to back off to an extent that clearly negates any advantage gained.
- 1.5 Qualifying etiquette
- 1.5.1In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.
- 1.6 Spatial Awareness
- 1.6.1If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst one or more competitors are close, you have to prioritize safety over minimal time loss, which might include braking until the control of the car is regained.
- 1.6.2If you for whatever reason leave the track, rejoin in a manner that is predictable, safe and in no way a danger to other competitors. Realign your car with the direction of the track as much as possible before rejoining the track.
- 1.6.3Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 1.6.4In case of yellow flags and/or an incident happening in front of you, you have the obligation to slow down by going off-throttle if the situation is safe or by braking to avoid any collisions. Failing to do so may result in a penalty even if you're not responsible for the incident in front of you. This rule only applies during race sessions.
- 1.7 Pit exit and pit entry
- 1.7.1Cars on a qualifying hot lap have the right of way, cars that reset to the pit during qualifying must let the hot lap cars through before entering the track. During the race, cars exiting the pits have the right of way and must be allowed to exit back onto the track. During the race, do not cut off the pit exit when a car is leaving the pit lane.
- 1.7.2Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
- 1.7.3A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
- 1.7.4Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
- 1.7.5Use of turn indicators is strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder).
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, can make it to the finish without having to make another stop and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
- 2.1.2As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to go for a move on the driver being lapped. Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.3If you are faster than a car that has lapped you already, you are allowed to try and unlap yourself. Immediately after unlapping yourself, you are allowed to try to build a gap to the car behind giving you blue flags. If you don't manage to do so within one lap, and are still receiving blue flags, you must adhere to them as per rule 2.1.1.
- 2.2 Pit stops
- 2.2.1Stay within the white line and obey the speed limit when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised. Remember to assign your pit limiter button as well. The speed limit line is enforced by ACC.
- 2.2.2There are no rules on the amount of pit-stops or what to do while making a pit-stop. Every driver will have the ability to make their own choice on when to pit similar to the in-game Competition Races.
- 2.2.3A pit stop must be served after the official widget start and earliest at the end of lap 1. A pit stop must also be served before the final lap of a race. This takes into account the potential for having been lapped. Failing to observe this rule will cause a race DSQ.
- 2.3 Driving in different conditions
- 2.3.1For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.
- 2.3.2The above rule about having headlights on also applies to running in the fog and in the rain.
- 2.3.3During rainy conditions, having the rain lights turned on is mandatory.
- 2.3.4For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, or have the auto-wipers feature turned on.
- 2.4 Return to pit box
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If at any point in qualifying you want to return to the pit box, please do this off-track or manually drive to the pits.
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- 2.5 Formation lap/start
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Drivers are at all times supposed to strictly follow the instructions given by the in-game widget. Drive through penalties awarded by the game will not be reverted. Long formation lap is being used.
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- 2.6 Restarts
- 2.6.1In case of a major incident involving a massive number of cars in the first lap of the race, or general problems with the servers, the organisers of the event are allowed to announce a session restart at their own discretion. The decision made by the organisers should not be discussed during the race, if you feel like the restart wasn't needed then please contact the organiser after the race.
- 3.1 Communication
- 3.1.1A driver briefing will be done in Discord text chat.
- 3.1.2Once qualifying has started, drivers are expected to no longer use the in-game chat function until the race has ended (for all drivers).
- 3.2 Lobby etiquette
- 3.2.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the event.
- 3.2.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.2.3Respect the organisers. Listen if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Organisers' decisions are final within the lobby.
- 3.3 Race etiquette
- 3.3.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.3.2If another driver does something you feel is against the rules, report it to the Stewards Panel after the race rather than argue about it over the voice chat or in the forums post-race.
- 3.3.3If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way.
- 3.3.4Wait until everyone has finished the session, both qualifying and race, to discuss the race either on Discord or using the in-game chat.
- 3.3.5Penalties will be applied to drivers who knowingly take out brake marker boards and other signs that could be used as reference points.
- 3.4 Rage-quitting
- 3.4.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.4.2Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice.
- 3.4.3Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the event.
- 3.5 Discord
- 3.5.1You will need to be on the AOR Discord server while being a driver in this event.
- 3.5.2You are expected to behave in a respectful manner on the AOR Discord, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.
Teamname | Squadname | Tier | Class | Car | # |
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# | Driver | Team | BestRun | Class | Car | Laps | Fuel | Valid |
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# | Team | Class | Car | Team Avg Best | Gap to #1 | Gap | Rank | Valid |
---|---|---|---|---|---|---|---|---|
1 | OUTDRIVE Cncpt3r | GT3 | 00:00.000 | 5 | 0 / 1 | |||
2 | OUTDRIVE Maaax | GT3 | 00:00.000 | 5 | 0 / 1 | |||
3 | Celtic Bromance Huzjak | GT3 | 00:00.000 | 5 | 0 / 1 | |||
4 | HeXagon Nation | GT3 | 00:00.000 | 5 | 0 / 2 | |||
5 | Celtic Bromance Frr Frr | GT3 | 00:00.000 | 5 | 0 / 1 | |||
6 | Partyklubben Motorsport Partykjol | GT3 | 00:00.000 | 5 | 0 / 2 | |||
7 | Team Hivemind Voodoo | GT3 | 00:00.000 | 5 | 0 / 1 | |||
8 | Celtic Bromance Drift Club | GT3 | 00:00.000 | 5 | 0 / 1 | |||
9 | Raging Alcoholics | GT3 | 00:00.000 | 5 | 0 / 1 | |||
10 | Drehmoment Racing | GT3 | 00:00.000 | 5 | 0 / 2 | |||
11 | FuzzyLlamas | GT3 | 00:00.000 | 5 | 0 / 2 | |||
12 | Teus Vult Teus | GT3 | 00:00.000 | 5 | 0 / 1 | |||
13 | Robin Moetorsports | GT3 | 00:00.000 | 5 | 0 / 1 | |||
14 | Celtic Bromance Krabs Demolition Industries | GT3 | 00:00.000 | 5 | 0 / 1 | |||
15 | Rust-eze Racing | GT3 | 00:00.000 | 5 | 0 / 1 | |||
16 | Team Hivemind Questionable Choices | GT3 | 00:00.000 | 5 | 0 / 1 | |||
17 | Les Potos | GT3 | 00:00.000 | 5 | 0 / 1 | |||
18 | Celtic Bromance Skrt Skrt | GT3 | 00:00.000 | 5 | 0 / 1 | |||
19 | Three Sixty Racing Team | GT3 | 00:00.000 | 5 | 0 / 2 | |||
20 | Partyklubben Motorsport Partyklänning MAIN | GT3 | 00:00.000 | 5 | 0 / 2 | |||
21 | Skelett Bunny Gang Skelett Bunny Racing | GT3 | 00:00.000 | 5 | 0 / 1 | |||
22 | SundayDriving | GT3 | 00:00.000 | 5 | 0 / 1 | |||
23 | Celtic Bromance Kiki | GT3 | 00:00.000 | 5 | 0 / 1 | |||
# | Team | Driver | Category | Time | Fastest | Laps | Gap | Class | Car | Nr |
---|---|---|---|---|---|---|---|---|---|---|
1 | Skelett Bunny Gang Skelett Bunny Racing | Jan-Niklas Hohmann | 02:00:09.402 | 02:12.357 | 52 | GT3 | 238 | |||
2 | Celtic Bromance Frr Frr | Remi Papin | 02:01:11.955 | 02:13.520 | 52 | 01:02.553 | GT3 | 6 | ||
3 | Celtic Bromance Kiki | Kiki Mac | 02:01:16.025 | 02:13.575 | 52 | 01:06.623 | GT3 | 177 | ||
4 | Rust-eze Racing | Simon Beeg | 02:01:26.444 | 02:13.540 | 52 | 01:17.042 | GT3 | 95 | ||
5 | Celtic Bromance Krabs Demolition Industries | Krab Athor | 02:01:47.941 | 02:14.270 | 52 | 01:38.539 | GT3 | 208 | ||
6 | SundayDriving | Dennis Björkqvist | 02:00:11.262 | 02:15.152 | 51 | +1 Laps | GT3 | 5 | ||
7 | Celtic Bromance Drift Club | Alastair Baldwin | 02:01:31.874 | 02:15.292 | 51 | +1 Laps | GT3 | 127 | ||
8 | Partyklubben Motorsport Partykjol | Ludvig Petersson Elias Nilsson | 02:01:44.870 | 02:16.200 | 51 | +1 Laps | GT3 | 12 | ||
9 | Partyklubben Motorsport Partyklänning MAIN | Albin Månsson anton magnusson | 02:01:53.404 | 02:14.292 | 51 | +1 Laps | GT3 | 927 | ||
10 | Celtic Bromance Huzjak | Uros Huzjak | 02:01:56.413 | 02:16.122 | 51 | +1 Laps | GT3 | 67 | ||
11 | Robin Moetorsports | Robin Moe | 02:02:13.814 | 02:14.905 | 51 | +1 Laps | GT3 | 113 | ||
12 | FuzzyLlamas | Viking Rap Lord Nem | 02:00:10.072 | 02:16.077 | 49 | +3 Laps | GT3 | 69 | ||
13 | Three Sixty Racing Team | Luis Bednorz Lucas Hermenau | 02:02:30.835 | 02:17.610 | 49 | +3 Laps | GT3 | 55 | ||
14 | Drehmoment Racing | Daniel Krebs Chris Berning | 01:48:57.537 | 02:14.787 | 46 | +6 Laps | GT3 | 96 | ||
15 | OUTDRIVE Cncpt3r | Vladyslav Petrikin | 02:00:54.452 | 02:20.315 | 46 | +6 Laps | GT3 | 27 | ||
16 | OUTDRIVE Maaax | Max Rockatansky | 02:00:14.352 | 02:16.345 | 44 | +8 Laps | GT3 | 23 | ||
17 | Team Hivemind Questionable Choices | dakuza | 01:19:59.335 | 02:14.615 | 33 | +19 Laps | GT3 | 80 | ||
18 | Team Hivemind Voodoo | Claudio Voodoo | 01:10:12.730 | 02:17.932 | 28 | +24 Laps | GT3 | 728 | ||
19 | Celtic Bromance Skrt Skrt | Kristers Podēns | 00:49:08.443 | 02:14.397 | 20 | +32 Laps | GT3 | 420 | ||
20 | Teus Vult Teus | Tudor Mihai | 00:50:11.878 | 02:16.880 | 19 | +33 Laps | GT3 | 17 | ||
21 | Raging Alcoholics | Karlo Babić | 00:10:54.050 | 02:21.607 | 4 | +48 Laps | GT3 | 340 |