AOR Porsche Cup Cup 2 - Barcelona
Apex Online Racing
Event Information
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Porsche Cup
Signup period:
29.03.2022 - 18.04.2022
Event date:
18.04.2022 18:30 UTC
Event Information:
- Regions: Assetto Corsa Competizione leagues and events currently only have European starting times. Drivers from all around the world are allowed to take part in the leagues and events, as long as their connection is suitable enough towards Europe.
- Assists: All races the maximum stability control setting will be set to zero and the auto-steer setting set to zero as well.
- Race format: Each race event features a 30 minutes practice, a 10-minute qualifying session and a 35 minutes race.
- Day/time: Cup events will take place on Monday nights from 7:30pm (UK time). This means the qualifying session starts at 7:30pm UK.
- 1.1
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This AOR Cup is not an official AOR league. This AOR Cup should be considered a different and fun kind of event including a total of four races. This does not mean drivers are allowed to display poor driving standards. Intentional crashes will result in a ban and other poor driving will be reviewed.
The weather and server settings for the races will not be published on the webpage. A server with generic settings will be available throughout the week. The race server will come online at 7pm UK time on race-day. That's also when the sort of correct tyre pressures for the default setups will be posted/announced by the coordinators, for all to use (if you want).
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- 2.1
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The amount of servers will depend on the amount of signups.
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- 3.1
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Nobody scores points - everybody scores zero points!
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- 4.1
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For league related enquiries or questions, your first point of contact should be a staff member within the tier you are assigned to. Upon joining a league, it will be made clear who your tier's coordinators are.
Example reasons to contact them could be:
● To ask questions related to the league
● If you are unhappy about something, either with regards to a race or something on the forums
If you have an issue with your coordinator and would rather discuss the issue with someone else, then seek out another person from the below list and address the issue to them. Our coordinators and moderators are expected to remain completely unbiased, and as long as you address the situation sensibly and maturely they will be happy to discuss any issues no matter who it is with.
The following members are currently part of the team running the AOR ACC Leagues:
PC Coordinators for this event:
- Toaster
- M. Cynolter
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- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking another car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Dangerous weaving and blocking is not allowed. Do not force a chasing car off the track or into a situation where they are forced to go off the throttle or on the brakes. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2Do not leave it too late to defend a move. Make your move clearly and fairly. If you move too late and the car behind has no time to react, it is not them who will be blamed.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed.
- 1.4.2If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.
- 1.4.3The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits without getting a warning by the game, you are expected to back off to an extent that clearly negates any advantage gained.
- 1.5 Qualifying etiquette
- 1.5.1In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.
- 1.6 Spatial Awareness
- 1.6.1If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst one or more competitors are close, you have to prioritize safety over minimal time loss, which might include braking until the control of the car is regained.
- 1.6.2If you for whatever reason leave the track, rejoin in a manner that is predictable, safe and in no way a danger to other competitors. Realign your car with the direction of the track as much as possible before rejoining the track.
- 1.6.3Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 1.6.4In case of yellow flags and/or an incident happening in front of you, you have the obligation to slow down by going off-throttle if the situation is safe or by braking to avoid any collisions. This rule only applies during race sessions.
- 1.7 Pit exit and pit entry
- 1.7.1Cars on a qualifying hot lap have the right of way, cars that reset to the pit during qualifying must let the hot lap cars through before entering the track. During the race, cars exiting the pits have the right of way and must be allowed to exit back onto the track. During the race, do not cut off the pit exit when a car is leaving the pit lane.
- 1.7.2Every track has a pit entry and a pit exit lane designated by a solid white line. If there is a car within these boundaries, either entering or exiting the pits, passing cars are not to cross the lines and move out of the way of the car entering or exiting the pit lane. This is especially important on tracks whose pit exits intersect with the racing line - Paul Ricard and Spa, as an example. Should any incidents occur while a car is in the pit entry or pit exit line, the passing car will be held responsible.
- 1.7.3A car is considered to be in the pit exit or entry zone when all four wheels are within the white lines.
- 1.7.4Once the car has left the pit exit boundaries, it is no longer under "protection", and as such is considered to have rejoined the race. Any incidents that will happen beyond the pit exit line will be no longer considered in favour of the car leaving the pits.
- 1.7.5Use of turn indicators is strongly encouraged to signal entering the pit, especially on tracks which have a very tight pit lane entry starting right after the final corner of the track (Paul Ricard, Monza, Suzuka, Zolder).
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
- 2.1.2As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to go for a move on the driver being lapped. Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.3If you are faster than a car that has lapped you already, you are allowed to try and unlap yourself. Immediately after unlapping yourself, you are allowed to try to build a gap to the car behind giving you blue flags. If you don't manage to do so within one lap, and are still receiving blue flags, you must adhere to them as per rule 2.1.1.
- 2.2 Pit stops
- 2.2.1Stay within the white line and obey the speed limit when entering and exiting the pit lane. Remember to assign your pit limiter button as well. The speed limit line is enforced by ACC.
- 2.2.2One pit stop is mandatory in every race, but the drivers decide what they want to change/add during this pitstop. Every driver will have the ability to make their own choice on when to pit similar to the in-game Competition Races.
- 2.2.3A pit stop must be served after the official widget start and earliest at the end of lap 1. A pit stop must also be served before the final lap of a race. This takes into account the potential for having been lapped. Failing to observe this rule will cause a race DSQ.
- 2.3 Driving in different conditions
- 2.3.1For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.
- 2.3.2The above rule about having headlights on also applies to running in the fog and in the rain.
- 2.3.3During rainy conditions, having the rain lights turned on is mandatory.
- 2.3.4For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, or have the auto-wipers feature turned on.
- 2.4 Return to pit box
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If at any point in qualifying you want to return to the pit box, please do this off-track or manually drive to the pits.
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- 2.5 Formation lap/start
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Drivers are at all times supposed to strictly follow the instructions given by the in-game widget. Drive through penalties awarded by the game will not be reverted. Short formation lap is being used in this event.
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- 2.6 Restarts
- 2.6.1In case of a major incident involving a massive number of cars in the first lap of the race, or general problems with the servers, the coordinator(s) of the tier are allowed to announce a session restart at their own discretion. The decision made by the coordinator should not be discussed during the race, if you feel like the restart wasn't needed then please contact your coordinator after the race. Only one restart will be done per race week.
- 3.1 Communication
- 3.1.1Once qualifying has started, drivers are expected to no longer use the in-game chat function until the race has ended (for all drivers). It is advised to have the in-game chat pop-ups enabled, so messages written by the coordinators are being read. PC leagues and events have access to the Discord server, which acts as one of the official communication platforms in AOR.
- 3.2 Lobby etiquette
- 3.2.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the event.
- 3.2.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.2.3Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
- 3.3 Race etiquette
- 3.3.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.3.2If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the league, and someone will always have to be at the back.
- 3.3.3Wait until everyone has finished the session, both qualifying and race, to discuss the race either on Discord or using the in-game chat.
- 3.3.4The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
- 3.3.5It is not allowed to knowingly take out brake marker boards and other signs that could be used as reference points.
- 3.4 Rage-quitting
- 3.4.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.4.2Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the league - see Connection and Lag under Participation.
- 3.4.3Repeatedly quitting the race before it has finished, gives your coordinator team the freedom to remove you from the league. This may also mean that you will not be accepted in the league for the next season.
- 3.5 Forums and Discord
- 3.5.1You will need to be on the AOR Discord server while being a driver in our leagues and events. It is encouraged to get involved with the community in the chats on Discord. If staff members are trying to contact you for whatever reason, they are likely to message you on Discord.
- 3.5.2You are expected to behave in a respectful manner on the AOR Discord, like in the race lobbies. Please avoid name-calling, baiting and other behaviour that is intended to aggravate other members of the community.
- 4.1 Stewarding system
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There will be no stewarding system present during the upcoming four Cup races. This does not mean you can go ahead and cause incidents - the coordinators will watch the replay after the race and can decide to not let you participate in the remaining races.
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- 4.2 Reprimand system
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While there is no stewarding system in place for this event, you can still receive reprimands. The reprimand system deals with issues that may occur off the track. If you receive 3 reprimands, you're out. Receiving 3 reprimands would also see you placed on the blacklist, meaning you would not be allowed to return to the leagues and events in the future. You can receive a reprimand for the following:
● Deliberately crashing out of the session
● Showing abusive behavior towards another driver, either in the race lobby, discord or on the forum
Note that if we encounter situations where someone's behaviour gets completely out of hand and is extremely serious, a ban may be applied directly regardless of reprimands accumulated.
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- 4.3 Blacklist
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The blacklist contains the names of drivers who have been removed from the leagues. Having your name applied to the blacklist generally means you will not be allowed to rejoin the leagues and events in the near future.
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In-game name | Discordname | Tier | Class | Car | Number |
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# | Driver | Time | Fastest | Laps | Gap | Car | Nr |
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1 | Yves Aky | 00:36:36.625 | 01:46.665 | 20 | 977 | ||
2 | Jan Robohm | 00:36:46.744 | 01:47.322 | 20 | 00:10.119 | 166 | |
3 | Flavien Thieffry | 00:36:54.743 | 01:47.735 | 20 | 00:18.118 | 667 | |
4 | Tom OConnell | 00:36:56.348 | 01:47.845 | 20 | 00:19.723 | 64 | |
5 | Felipe Vicini | 00:36:58.265 | 01:47.677 | 20 | 00:21.640 | 809 | |
6 | Claudiu Dulipovic | 00:36:59.494 | 01:47.862 | 20 | 00:22.869 | 974 | |
7 | James Cowley | 00:37:02.963 | 01:46.910 | 20 | 00:26.338 | 5 | |
8 | Jon Bekker | 00:37:10.846 | 01:47.362 | 20 | 00:34.221 | 312 | |
9 | Bob Sponge | 00:37:13.996 | 01:48.025 | 20 | 00:37.371 | 66 | |
10 | StevieB Beeswax Racing | 00:37:32.339 | 01:48.850 | 20 | 00:55.714 | 833 | |
11 | Luke Sedman | 00:37:49.467 | 01:48.775 | 20 | 01:12.842 | 19 | |
12 | Declan Brogan | 00:38:15.376 | 01:48.677 | 20 | 01:38.751 | 9 | |
13 | silver fox | 00:36:45.865 | 01:49.207 | 19 | +1 Laps | 12 | |
14 | Ufuk ATAC | 00:37:10.805 | 01:49.570 | 19 | +1 Laps | 16 | |
15 | Chris Bradbury | 00:37:24.441 | 01:51.032 | 19 | +1 Laps | 666 | |
16 | Dmitry Rodenko | 00:37:32.130 | 01:51.412 | 19 | +1 Laps | 90 | |
17 | Thomas Kinell | HeX | 00:37:34.440 | 01:51.395 | 19 | +1 Laps | 14 | |
18 | mathias alenmalm | 00:37:40.880 | 01:50.740 | 19 | +1 Laps | 202 | |
19 | R Matthieson | HeX | 00:37:48.961 | 01:51.377 | 19 | +1 Laps | 44 | |
20 | Co Eijpe | 00:37:59.117 | 01:49.687 | 19 | +1 Laps | 35 | |
21 | Christer Miller | 00:38:23.094 | 01:54.240 | 18 | +2 Laps | 13 | |
22 | David Porta | 00:08:52.964 | 06:06.195 | 3 | +17 Laps | 511 | |
23 | Patrick Star | 20:31:23.647 | 31:23.647 | 0 | +20 Laps | 44 |