Mixed GT @ Mount Panorama
Apex Online Racing
Event Information
Signups closed
Entries:
12 / 40 9 / 40
GT3 & GT4 (Maximum 10 GT3 per server - GT4 are placed 1st in server)
Signup period:
12.04.2021 - 20.04.2021
Event date:
20.04.2021 19:30 UTC
Qualifying:
20.04.2021 19:30 UTC
Event Information:
- Date: Tuesday 20/04/2021
- Track: Mount Panorama
- Car: GT3 & GT4 (Maximum 10 GT3 per Server)
- Server(s): TBD on race day
- Practice session starts: 6:30pm UK time, not mandatory
- Event starts: 7:30pm (UK time)
- Qualifying length: 25 minutes
- Race length: 80 minutes
- Weather Conditions:
- 73% Changeable
- In-game time-of-day information:
- Weekend day 1: Practice - 5:00
- Weekend day 2: Qualifying - 17:00
- Weekend day 3: Race - 4:00
- Time Multiplier : Race * 10
- Event rules:
- 15 minutes Pitstop window
- No mandatory tyre change
- Refueling is allowed
- Refueling time is not fixed
- Long formation lap
- Tyre Set Count 6
- Placements for the servers will be done by the GT3 placements, if you don't take part in our GT3 league then you will be randomly placed in one of the servers.
- If you have missed previous events without signing out through the webpage you will be placed last for the event.
- Practice server: ApexOnline.Racing #7 | AOR Social - Mixed GT Race @ Mount Panorama - Tuesday 20/04/2021
- Password: apex
- 1.1 Pit window
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For this event we are going to use pit window of 15 minutes
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- 1.2 Qualifying
- 1.2.1Q1 is for both GT4 & GT3 for 25 minutes remember to leave space for other cars & plan when to go out. I have done this type off Q to challenge everyone awareness & patients with each other.
- 2.1 Pit stop
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For this event you decide what to do during your pit stop
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- 3.1 Qualifying/Hotlap
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Drivers must achieve their fastest lap without exploiting external factors. It is forbidden to gain an advantage by exploiting other players on the track, such as bump drafting or driving too close to opponents in front. If a driver does so, he/she may receive a warning or even a penalty for the race session, which may include removal of the best lap time set or the obligation to start at the back of the grid. Slipstreaming may be allowed only if the aforementioned factors are not violated. Lap invalidation resulting from off-tracks are entirely handled by the game. It is strictly forbidden to stop on-track to teleport back to the garage. Teleporting to the garage may only be allowed from exit routes and other tarmac off-track areas (not grass or gravel), where they cannot disrupt the qualifying of other drivers. Any transgression will be severely penalized by the Stewards, and repeated offenders may receive a formal rebuke or may be banned from the event. Drivers on the outlap must let other drivers on their fast lap past by moving out of their way. The in-game blue flag system assists drivers in that. Ignoring the blue flag and holding up another driver on their fast lap are conducts that may be penalized by the Stewards. Exiting the pitlane must be done by exercising caution in order not to disrupt the timed lap of other drivers. It is strictly prohibited to cross the white line / veer and jump onto the ideal line; any violation may result in severe penalty from the Stewards. Approaching a driver on his/her fast lap and overtaking is forbidden. The driver behind must make sure that there is ample space in front before starting the timed lap while predicting potential pace differences, so that he/she does not disrupt the qualifying lap of the car in front. Drivers who disturb another driver on a fast lap from behind may be penalized by the Stewards and repeated offenders may receive a rebuke or ban from the event.
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- 4.1 Formation lap
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Formation lap and race start procedures are handled by the in-game system. Test sessions will provide opportunities for participants to practise and become familiar with the system. The game may hand out automatic Drive Through penalties for jumping the start or being out of position during the pre-green flag phase.
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- 5.1 Track Limits
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Track limits are determined by the game itself, utilizing the in-game warning and penalty system for infractions. Pit entry/exit lanes are considered part of the racing surface for the cars on track, unless admins decide otherwise for certain track layouts. Drivers using the pits have to stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over. Riding on the line will be acceptable and any penalty decision will be at the discretion of the stewards. Going off of track with all four wheels due to a mistake is considered part of racing. Repeated leaving the track at the same corner(s) may be deemed as gaining an advantage and a penalty may be given either by the in-game penalty system. Gaining a position or gaining an advantage against a competitor or gaining track position (gaining time) by leaving the track in any way is against the rules, regardless of any in-game penalty that may be handed out.
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- 6.1 Flags
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Yellow flags are enforced and drivers must respect the “No passing when under yellow” rule. Drivers must be cautious and prepare for slowing down to avoid any incident ahead. If the drivers ignore yellow flags, it is within the Stewards discretion to apply or not a penalty. Blue flags: they are advisory only, slow/lapped drivers do not have to pull aside, they can stay on their line. A blue-flagged driver is not allowed to defend his track position against the lapping car and he/she should stay on his/her line. Intentionally holding up or defending against a lapping car may determinate the application of a penalty or even the disqualification of the driver. Drivers about to be lapped have to behave in a predictable way without sudden changes of direction or track position. Lapped drivers are allowed to unlap themselves as long as they can pull away after passing the driver that has a lap advantage. Black/Orange (meatball) flags might be shown when a player has excessive damage. Not responding to the warning and staying out on track may result in Disqualification by the game.
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- 7.1 Track Behaviour
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The driver in front has the right to choose any line at any section of the track. The driver in front loses this right when an overtaking driver brings their front wheel to line up with the other driver’s head. At this point drivers are in a “side-by-side” position, and they both have to give each other at least 1 car’s width room. Defending is allowed and accepted as a reaction by the driver in front. It is not allowed to defend if there is any overlap between cars. Note that following a racing line into a corner is not considered defence (unless cars are deemed side-by-side). Both the passing driver and the driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass. Pass attempts at a turn is what causes most accidents. The preferred racing line through most corners is usually very narrow and sometimes it will be impossible for two cars to share tight corners side-by-side at full speed. For each corner, the right to the preferred racing line is decided at the turn-in point. A driver attempting to pass at corner entry has to be in a side-by-side position at the turn-in point to have a right to enter the corner side-by-side. If not, this driver must back off and give way to the driver up front. Dive-bombing should be avoided and is subject to a penalty. If the attempting driver was out of control and caused contact, or time loss to another driver, the penalties applied may be harsher than normal. Brake checking, unnecessary slowing through a corner, punting, bump-passing, cutting-off or chopping, whether there is contact or not, are not permitted and will be subject to penalty. Blocking is not allowed and subject to a penalty. Weaving to break a draft is considered blocking. Out-of-control or spinning drivers should lock their brakes to make it easier for other drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or back in order to not create an unpredictable situation for cars passing by. Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner. Flashing of lights are permitted to alert the driver ahead you are about to pass or driver ahead will give way to help the pass. It cannot be more than 3 repeat flashes. This should not be used for distraction.
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- 1.1 Clean racing
- 1.1.1Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.
- 1.1.2Deliberately crashing into another car will result in being permanently excluded from our ACC leagues and events.
- 1.1.3If lag (connection issues) is the cause of an incident, when it is obvious that your car's lag is the cause of another driver going off, this would still be classed as an unfair overtake. Please be more careful around other drivers if you are regularly involved in lag-related incidents.
- 1.2 Overtaking
- 1.2.1Don't be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front.
- 1.2.2Overtaking an other car on the track, when under yellow flags, is prohibited/not allowed. An exception to this rule is in place, when the other car drives very slow due to damage and/or was involved in the incident causing the yellow flags. When a driver overtakes another car under yellow flags, they are supposed to return the position. This rule only applies during race sessions.
- 1.3 Defending
- 1.3.1Dangerous weaving and blocking is not allowed. Do not force a chasing car off the track or into a situation where they are forced to go off the throttle or on the brakes. If the attacking car is alongside you going into a corner (generally if the attacking car's front wheels is alongside or ahead of the defending car's rear wheels), you must adjust your line to avoid contact.
- 1.3.2Do not leave it too late to defend a move. Make your move clearly and fairly. If you move too late and the car behind has no time to react, it is not them who will be blamed.
- 1.4 Corner cutting/track extending
- 1.4.1Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined in game. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively.
- 1.4.2If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.
- 1.4.3The odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits without getting a warning by the game, you are expected to back off to an extent that clearly negates any advantage gained.
- 1.5 Qualifying etiquette
- 1.5.1In qualifying, it is your own responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them. If you are on a fast lap approaching a slow car, flashing your lights is a way of notifying them that you're on a fast lap.
- 1.6 Spacial Awareness
- 1.6.1If you spin off whilst the pack is close, rejoining the track immediately is ill-advised. You do not ghost and you will cause accidents. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you spin off whilst a competitor is close, you have to brake and stay on the brake to avoid your car rolling randomly back onto or over the track.
- 1.6.2If you for whatever reason leave the track, rejoin in a manner that is predictable, safe and in no way a danger to other competitors. Realign your car with the direction of the track as much as possible before rejoining the track.
- 1.6.3Using the in-game spotter, an external app like the crew chief or at least having the proximity arrows enabled is strongly advised. This helps the drivers to be aware of their surroundings.
- 1.6.4In case of yellow flags and/or an incident happening in front of you, you have the obligation to slow down by going off-throttle if the situation is safe or by braking to avoid any collisions. This rule only applies during race sessions.
- 1.7 Pit exit and pit entry
- 1.7.1Cars on a qualifying hot lap have the right of way, cars that reset to the pit during qualifying must let the hot lap cars through before entering the track. During the race, cars exiting the pits have the right of way and must be allowed to exit back onto the track. During the race, do not cut off the pit exit when a car is leaving the pit lane.
- 1.7.2You are only allowed to ignore the pit entry and pit exit line if you don't create a dangerous situation. This means that on the start/finish straight, you are allowed to cross the white pit lane lines (when not performing a pit stop), but you should make sure you don't endanger other drivers.
- 2.1 Being lapped
- 2.1.1We are running with the in-game rules & flags system, which means that the game should alert you with a blue flag when you are about to be lapped. When receiving a blue flag or know that a car is going to lap you and is approaching from behind, you should prepare to let them pass, without interfering with their race, when safe, within the next few corners. In single class races, this is done best by the car that is being shown a blue flag moving off the racing line and easing on the accelerator on a straight, or lifting / braking early, and/or giving up the inside line to a corner to let the lapping car pass. The exception to this rule applies when the car being lapped has completed their mandatory pit stop, and the car approaching to lap them has not yet completed their stop. In this, and only this, situation the car being shown the blue flag has no requirement to move out of the lapping cars way, and may stick to the racing line until the lapping car attempts a pass. However when the lapping car goes for a move, the blue flagged car should not defend in any way. This means that you're not allowed to brake later than the lapping car.
- 2.1.2As a means of helping with blue flags, we advise the leaders to flash their lights at cars due to be lapped. This should not be done excessively. This is their cue to inform that the driver on the lead lap is about to go for a move on the driver being lapped. Flashing your lights at a competitor you are racing for position is not to be used as a "distraction technique" or in anger at an incident.
- 2.1.3If you are faster than a car that has lapped you already, you are allowed to try and unlap yourself. Immediately after unlapping yourself, you are allowed to try to build a gap to the car behind giving you blue flags. If you don't manage to do so within one lap, and are still receiving blue flags, you must adhere to them as per rule 2.1.1.
- 2.2 Pit stops
- 2.2.1Stay within the white line and obey the speed limit when entering and exiting the pit lane. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be penalised. Remember to assign your pit limiter button as well. The speed limit line is enforced by ACC.
- 2.2.2A pit stop must be served after the official widget start and earliest at the end of lap 1. A pit stop must also be served before the final lap of a race. This takes into account the potential for having been lapped. Failing to observe this rule will cause a race DSQ.
- 2.3 Driving in different conditions
- 2.3.1For races that take place at night time, all drivers are required to have their headlights on in order to make your car visible to others, and to make the road more visible for you. If you're involved in an accident which damages both of your headlights, you must return to the pits immediately for repairs. Please also make sure you have a button assigned to turn the headlights on.
- 2.3.2The above rule about having headlights on also applies to running in the fog and in the rain.
- 2.3.3During rainy conditions, having the rain lights turned on is mandatory.
- 2.3.4For races with rain or a chance of rain, please make sure you have a button assigned to turn the wipers on, or have the auto-wipers feature turned on.
- 2.4 Return to pit box
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If at any point in qualifying you want to return to the pit box, please do this off-track or manually drive to the pits.
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- 2.5 Widget formation lap/start
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Drivers are at all times supposed to strictly follow the instructions given by the in-game widget. Drive through penalties awarded by the game will not be reverted.
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- 2.6 Restarts
- 2.6.1In case of a major incident involving a massive number of cars in the first lap of the race, or general problems with the servers, the coordinator(s) are allowed to announce a session restart at their own discretion. The decision made by the coordinator should not be discussed during the race, if you feel like the restart wasn't needed then please contact a coordinator after the race. Only one restart will be done per race.
- 3.1 Lobby etiquette
- 3.1.1Shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be removed from the race, or in extreme cases removed from our leagues too.
- 3.1.2Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
- 3.1.3Respect the coordinators. Listen if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the coordinators, even if participating in the race, are expected to be entirely neutral.
- 3.2 Race etiquette
- 3.2.1If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
- 3.2.2If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. If you are unable to enjoy the racing due to not always being at the front, this is not the place for you - there are many drivers in the race, and someone will always have to be at the back.
- 3.2.3Wait until everyone has finished the session, both qualifying and race, to discuss the race using the in-game chat. Discord can be used during the sessions.
- 3.2.4The cool down lap is part of the race event and therefore the same rules are being applied. Crashing into each other is not allowed during the cool down lap or any other particular time during the race event.
- 3.2.5Drivers who knowingly take out brake marker boards and other signs that could be used as reference points, may not be allowed to join future races.
- 3.3 Rage-quitting
- 3.3.1Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting because you "couldn't be bothered" or due to being angry at something - rage-quitting, in other words - are not good reasons.
- 3.3.2Excuses such as 'poor driving' and 'connection issues' will be monitored. These are not a get-out of jail free cards if you can't be bothered. Poor driving is occasional, if perhaps life has been unkind and you haven't had as much time to practice. However, turning up each week having not practiced, and therefore not enjoying your racing because you're struggling will see you put under review. We don't expect every driver to complete a certain amount of practice each week, but we expect you to be able to control your car and be safe on track. Also the more practice you do, the more competitive you are.
- 3.3.3Connection issues can strike anybody, but drivers who are continually unable to race safely due to connection will be removed from the race.
- 3.3.4Repeatedly quitting the race before it has finished, gives the coordinators the freedom to not accept you into future races.
- 4.1 Missing races
- 4.1.1If you are absent without informing a coordinator or signing out through the webpage, the coordinator can decide to remove you from future races.
- 4.1.2The official starting time of a race will be stated in the Event Information section of every race. If everything goes according to plan, races start at this official starting time. In case of a race starting earlier or later than the official starting time, a coordinator will let all drivers know.
- 4.2 Connection & Lag
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It's an unfortunate aspect of online racing that having a stable connection can be critical to being able to race closely with other cars. While we understand that not everyone can have perfect connections, and that occasional lag can't be avoided, we reserve the right to ask a driver to leave a race if their connection is dangerous or causing too many issues for other drivers.
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